-
Notifications
You must be signed in to change notification settings - Fork 94
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rigbits: PROXY GEO #196
Comments
@mottosso Hi! I am preparing this new tool for mGear. I didn't check yet in Ragdoll API but will be cool if we can re-use the proxy geo generated here to create the volumes in Ragdoll. Do you think that is possible? |
Yes, that should be possible. Ragdoll is forgiving with regards to the topology of the meshes; they don't need to be closed volumes or have any particular edge or polygon layout. It will look only at the points and generate a closed convex hull from that. So the one thing your tool could do if it needs more precision in the mesh, like a foot or around the clavicle area, is to split a mesh such that there are multiple polygon islands. An island being some set of points that are connected in some way. For example, if you make 2 Maya polygon spheres and See here for examples and details. |
@mottosso Thanks for the heds up and info! The idea is to provide a mechanism to combine and separate the proxy geos, I will take in consideration the convex thing :) |
Tool to create proxy geometry like 3ds Max CAT or Ragdoll.
Building default positions
MEMO:
The text was updated successfully, but these errors were encountered: