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MSC2545: Image Packs (Emoticons & Stickers) #2545

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bc55ff6
add emotes proposal
Sorunome May 15, 2020
0f4bd5e
add more stuffs
Sorunome May 15, 2020
2d191f6
fix naming thingy
Sorunome May 15, 2020
fa3a8be
fix typo
Sorunome May 15, 2020
96f2864
outline room emote packs and emote rooms
Sorunome May 20, 2020
81ccecb
remove comma
Sorunome May 20, 2020
dc43e79
address things
Sorunome May 20, 2020
4435d75
update emotes msc
Sorunome Jun 20, 2020
79aae8a
update
Sorunome Jun 20, 2020
4fea69b
Fix typos and grammar mistakes
Sorunome Jun 24, 2020
0e382e0
m.emote --> m.emoticon, update dedupe and pack priority
Sorunome Sep 1, 2020
72b2174
update stuff
Sorunome Sep 24, 2020
2e2987b
add a paragraph over emojis and stuff
Sorunome Sep 30, 2020
e8c2e34
Re-word proposal to sound more firm, address lots of suggestions
Sorunome Oct 25, 2020
b41c091
specify that emotes can be animated
Sorunome Oct 25, 2020
4f6d147
update msc to also include stickers and thelike
Sorunome Mar 25, 2021
5351cb3
update a few things
Sorunome Mar 25, 2021
12c8fa8
add a few more words on slugs
Sorunome Mar 25, 2021
e8d910f
Update proposals/2545-emotes.md
Sorunome Mar 26, 2021
a879bcd
license --> attribution
Sorunome Jul 4, 2021
580a836
Update proposals/2545-emotes.md
Sorunome Jul 18, 2021
43f20ad
Merge branch 'soru/emotes' of github.com:Sorunome/matrix-doc into sor…
Sorunome Jul 18, 2021
739b4c0
Update with "looking further" section and slightly update comparison
Sorunome Jul 18, 2021
51bcec2
add a sentance to suggest image packs from spaces
Sorunome Jul 24, 2021
71a3c55
soru bamboozled herself!
Sorunome Jul 24, 2021
a7a4a36
Fix small wording and ensure that emotes from canonical spaces are to…
Sorunome Sep 16, 2021
be7d0df
Update spelling mistakes and wording, only suggest deduplication meth…
Sorunome Oct 28, 2022
b5ca351
fix some typos
anoadragon453 Sep 19, 2023
3517a16
Make reference to spec/client naming disparity timeless
anoadragon453 Aug 15, 2024
5d62d52
Require `alt` and `title` attributes for emotes
anoadragon453 Aug 15, 2024
e5b9c2c
Link `m.sticker` spec; small wording changes
anoadragon453 Aug 15, 2024
44c5ed3
Prevent clients from rendering emotes behind non-MXC uri schemes
anoadragon453 Aug 15, 2024
ea50cc7
Clarify client requirements around emote resolution
anoadragon453 Aug 15, 2024
3c2e29c
Add a new proposal intro
anoadragon453 Aug 15, 2024
c429552
Recommend default of 32px for emote height
anoadragon453 Aug 28, 2024
d4e9cd2
Specify image formats are equivalent to m.image
anoadragon453 Aug 29, 2024
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237 changes: 237 additions & 0 deletions proposals/2545-emotes.md
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# MSC2545: Image Packs (Emoticons & Stickers)
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Since this MSC will intersect with MSC3911, I think we should consider this blocked until MSC3911 (or some other solution to the issues solved by that MSC) is merged.

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I'm not sure this has to be blocked on MSC3911 - MSC2545 is already in use in the wild all over the place. MSC3911 will need to figure out how to address it, but not block the whole of this on media linking/auth.


Emoticons, or short emotes...we need them!
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We also need proper stickers, too!
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## Terminology
### Emoticons
Since there is a lot of confusion of how this relates to `m.emote`, why this isn't called custom emoji
etc, there it is:

`m.emote` is for emotion - and it has been incorrectly named this way. `m.action` would have been more
appropriate, as you use it to describe *actions*, not *emotions*. E.g. "/me is walking to the gym", or
"/me is happy" and *not* "/me happy".

That, however, is *not* what this MSC is about. Instead it is about emoticons, also known in short as
emotes.

Emoticons are just little images or text describing emotions or other things. Emoji are a subset of
emoticons, namely those found within unicode. Custom emoji here would actually refer to a custom emoji
font, that is your own rendering of 🦊, 🐱, etc., *not* new images. New images is what custom emoticons
are for.
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Now, a client may choose to name these however they like, we already have a naming disparity between
spec and clients with groups vs communities. It is, however, imperative to name things in the spec
accurately after what they are.

### Stickers
Stickers already exits in Matrix. They are reusable images one can send, usually as a reaction sent
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in the timeline to something. This MSC adds a way to distribute and define a source for a client to
send them.

## Proposal
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### Emoticons in the formatted body
Emoticons have at least a shortcode and an mxc uri. They are sent as `<img>` tags currently already in
the spec, as such existing clients should already be able to render them, though not all clients currently
handle `img` tags. To allow clients to distinguish emoticons from other inline images, a new
property, `data-mx-emoticon`, is introduced. A client can chose to ignore the size attributes of emoticons
when rendering, and instead pick the size based on other circumstances. This could e.g. be used to
display emoticons in messages with only emoticons and emoji larger than usual, which is commonly found in
messengers. Such an `<img>` tag of a shortcode `emote` and an mxc uri `mxc://example.org/emote`
could look as follows:

```html
<img data-mx-emoticon src="mxc://example.org/emote" alt=":emote:" title=":emote:" height="32" />
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```

Both the `alt` and the `title` attributes are specified as they serve different purposes: `alt` is
displayed if e.g. the emote does not load. `title` is displayed e.g. on mouse hover over the emote.
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Thus, specifying both the `alt` and `title` attributes is required.
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The `height` is just a height that looks good on most devices with the normal, default font size.
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No width is displayed as to not weirdly squish non-square emotes. In order to maintain backwards-compatibility
with clients not supporting emotes, specifying the `height` is required.

If the new `data-mx-emoticon` attribute has a value it is ignored. Due to limitations of some libraries
the attribute may even look like `data-mx-emoticon=""`.

The `src` attribute *must* be an mxc url. Other URIs, such as `https`, `mailto` etc. are not allowed.

### Sending stickers
To send stickers the already speced `m.sticker` is used.

### Image types
Emoticons are recommended to have a size of about 128x128 pixels. Even though the fallback specifies
a height of 32, this is to ensure that the emotes still look good on higher DPI screens.

Stickers are recommended to have a size of up to 512x512 pixels.
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Furthermore, these images should either have a mimetype of `image/png`, `image/gif` or `image/webp`.
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They can be animated.

Due to the low resolution of emotes, `image/jpg`/`image/jpeg` has been purposefully excluded from this
list.
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### Image pack event
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The image pack event has a type of `m.image_pack`. It contains a key `images`, which is a map from a
short code to an image object. It may also contain a key `pack`, which is a pack object.

#### Pack object
The pack object consists of the following keys:
- `display_name`: (String, optional) A display name for the pack. Defaults to the room name, if the
image pack event is in the room. This does not have to be unique within all packs of a room.
- `avatar_url`: (String, optional) The mxc uri of an avatar/icon to dipslay for the pack. Defautls
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to the room avatar, if the pack is in the room. If the room also does not have an avatar, or the
image pack event is not in a room, this pack does not have an avatar.
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I feel that it's a bit strange to give an image pack an "avatar". It seems like a term that should only be reserved for users. We've use it for rooms in Matrix, yes, and now I'm used to that language. But I don't know if we should necessarily continue that tradition.

Calling this "icon_url" would make a lot more sense to me.

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but avatar_url would be more consistent with the remaining spec?

- `usage`: (String[], optional) An array of the usages for this pack. Possible usages are `emoticon`
and `sticker`. If the usage is absent or empty, a usage for all possible usage types is to be assumed.
- `license`: (String, optional) The license of this pack.
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#### Image object
The image object conists of the following keys:
- `url`: (String, requried) The mxc URL for this image
- `body`: (String, optional) An optional body for this image, useful for the sticker body text or
the emote alt text. Defaults to the short code.
- `info`: (`ImageInfo`, optional) The already speced `ImageInfo` object used for the `info` block of
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`m.sticker` events.
- `usage`: (String[], optional) An array of the usages for this image. If present and non-emtpy,
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this overrides the usage defined at pack level for this particular image.
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#### Example image pack event
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Taking all this into account, an example pack event may look as following:
```json
{
"images": {
"emote": {
"url": "mxc://example.org/blah"
},
"sticker": {
"url": "mxc://example.org/sticker",
"usage": ["sticker"]
}
},
"pack": {
"display_name": "Awesome Pack",
"usage": ["emoticon"]
}
}
```

### Image sources
There are several places where a client is expected to look for these `m.image_pack` events, mainly
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in their own account data and in room states.
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#### User image packs
Each user can have their own personal image pack defined in their own account data, with the normal
`m.image_pack` event. The user is expected to be presented with these images in all rooms.

#### Room image packs
A room can have an unlimited amount of image packs, by specifying the `m.image_pack` state event with
different state keys. The user is expected to be presented with these images only in the room they
are defined in. To enable them to be presented in all rooms, see the section below.
An empty state key is the default pack for a room.
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E.g. a discord bridge could set as state key
`de.sorunome.mx-puppet-bridge.discord` and have all the bridged emotes in said state event, keeping
bridged emotes from matrix emotes separate.

#### Image pack rooms
While room image packs are specific to a room and are only accessible within that room, image pack
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rooms should be accessible from everywhere. They do not differentiate themselves from room emotes at
all, instead you set an event in your account data of type `m.image_pack.rooms` which outlines
which room image pack states are globally accessible for that user. For that, a `room` key contains
a map of room ids that map to state keys that map to an object. While this MSC does not define any
contents for this object, having this an object means greater flexibility in case of future changes.
The the contents of `m.image_pack.rooms` could look like the following:
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```json
{
"rooms": {
"!someroom:example.org": {
"": {},
"de.sorunome.mx-puppet-bridge.discord": {}
},
"!someotherroom:example.org": {
"": {}
}
}
}
```

Here three emote packs are globally accessible to the user: Two defined in `!someroom:example.org`
(one with blank state key and one with state key `de.sorunome.mx-puppet-bridge.discord`) and one in
`!someotherroom:example.org`.

### Image pack source priority and deduplicating
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If a client gives image suggestions (emotes, stickers) to the user in some ordered fassion (e.g. a
ordered list where you click an entry), the order of the images should be predictable between rooms.
The ordering could look as following:
1. User image pack (images set in your own account)
2. Image pack rooms (rooms whos image packs you enabled to be accessible everywhere)
3. Room image packs (images defined in the currently open room)

Furthermore, clients are expected to deduplicate images based on their mxc url. This not only ensures
that, when viewing a room that you also have in `m.image_pack.rooms`, it won't be displayed twice,
but also if you have e.g. a bot which syncs emotes over multiple rooms, those will also be deduplicated.

### Sending
#### Emoticons
For emoticons a client could add deliminators (e.g. `:`) around around the image shortcode, meaning
that if an image has a shortcode of `emote`, the user can enter `:emote:` to send it. If there are
multiple emoticons with the same shortcode in a room the client could e.g. slugify the packs display
name and then have the user enter `:slug~emote:`. As slugs typically match `^[\w-]+$` that should
ensure complete-ability.

The alt / title text fo the `<img>` tag is expected to be the `body` of the emote, or, if absent, its
shotcode, optionally with tacked on deliminators.

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#### Stickers
When sending a sticker the `body` of the `m.sticker` event should be set to the `body` defined for that
image, or its shortcode, if absent.

Furthermore, the `info` of the `m.sticker` event should be set to the `info` defined for that image,
or a blank object, if absent.

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## Security Considerations
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When sending an `<img>` tag in an encrypted room, the client will make a request to fetch
said image, in this case an emote. As there is no way to encrypt content behind `<img>` tags yet,
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this could potentially leak part of the conversation. This is **not** a new security consideration,
it already exists. This, however, isn't much different from posting someone a link in an e2ee chat and
the recipient opens the link. Additionally, images, and thus emotes, are often cached by the client,
not even necessarily leading to an http query.

Related issue: https://github.com/matrix-org/matrix-doc/issues/2418

## Unstable prefix
The `m.image_pack` in the account data is replaced with `im.ponies.user_emotes`. The `m.image_pack` in
the room state is replaced with `im.ponies.room_emotes`. The `m.image_pack.rooms` is replaced with
`im.ponies.room_emotes`.
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Some existing implementations using `im.ponies.user_emotes` and `im.ponies.room_emotes` currently use
a dict called `short` which is just a map of the shortcode to the mxc url.

Some other implementations currently also call the `images` key `emoticons`.

## Alternatives
One can easily think of near infinite ways to implement emotes. The aspect of sending an `<img>` tag
and marking it as an emote with `data-mx-emoticon` seems to be pretty universal though, so the question
is mainly on different emote sources. For that, a separate MSC, [MSC1951](https://github.com/matrix-org/matrix-doc/pull/1951)
already exists, so it is reasonable to compare this one with that one:

### Comparison with MSC1951
MSC1951 defines a dedicated room as the only image pack source. This MSC, however, also allows you to bind image packs
to your own account, offering greater flexibility. In MSC1951 there can also only be a single image pack
pack in a room. This could be problematic in e.g. bridged rooms: You set some emotes or stickers from the matrix
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side and a discord bridge would plop all the discord emotes and stickers in another pack in the same room.

MSC1951 defines a way to recommend using a pack of a different room - this MSC does not have an equivalent
to that. Instead, this MSC allows multiple image packs for a room, and allows you to enable an image
pack to be globally available for yourself across all rooms you are in.

The core difference is how MSC1951 and this MSC define the emotes themselves: In MSC1951 you have to
set one state event *per image*. While this might seem like a nice idea on the surface, it doesn't
scale well. There are people who easily use and want hundreds or even thousands of emotes accessible.
A simple dict of shortcode to mxc URI seems more appropriate for this.


In general, MSC1951 feels like a heavier approach to emote sources, while this MSC is more lightweight.