this project is to showcase my skills in Unity3D and Coding. Those having the objectives in mind:
Being a Repository for a completed Staged/MetroidVania Design
- A example of good practices
- Complete and functional Game start to finish
- Keep it simple platformer
- Make use at least once of each Unity3D features for 2D Games
- Game feel improvement techniques
https://maiksonstrife.github.io/FoxTalePlayGitPage/
Walking: "W", "D"Jumping: "Space"
Action: "B"
Change Screen Size: "ESC" Fullscreen (Native: 1080p) / Windowed (Forced: 720p)
Sunny Land By Ansimuz (stages graphics)
Gothicvania Swamp Art By Ansimuz (stages graphics)
Sunny Land Forest By Ansimuz (stages graphics)
Nameless: The Hackers RPG Soundtrack (Music)
Decorate Foldout (Unity3D inspector improvement asset)
- Physics is handled in FixedUpdate to check booleans
- Control Input is based on boolean checks in Update
- Ghost Jump (A quick timer when player falls of the ground: It does not penalize too much on mistake by giving a small window to still be able to jump)
- Flash Sprites (Visual response to the game damage feedback)
- Smooth Camera (using linear interpolation)
- Camera moving ahead of player (when player changes direction the camera position goes a little ahead to his facing position)
- Screenshake (visual response to the game feedback)
I do need a Job, why don't you visit my portfolio
I don't know why I'm writting in english if the game text is only avaliable in brazilian-portuguese through