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The project is analyzing Ice Games sales throughout their lifetime in order to plan the next marketing campaign, as well as spotting and profiling potentially top-selling games.

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Ice Games - Sales Campaign Analysis

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General description:

The project is analyzing Ice Games' sales throughout their lifetime in order to plan the next marketing campaign, as well as spotting and profiling potentially top-selling games.

The project was made as part of the Yandex.Practicum's Data Analytics course.

Ice Games is an online store, which sells video games all over the world.


Used Technology:

Python Version: 3.9.12
Packages: pandas (1.4.2), numpy (1.21.5), scipy, matplotlib, seaborn, plotly, random


The Dataset's Description

The data analyzed in this report, i.e. the games.csv file in the repo, describes the sales data of all recorded Ice Games' releases from the year of $1980$ up to $2016$, including the sales numbers on the top 3 target markets (i.e. 1North America, 2Europe, and 3Japan) as well as the rest of the world sales volume.

The data's rows each represent a single game, stating each unique game's following parameters:

  • Release year.
  • Genre of the game.
  • Released platform.
    Some games got released on several platforms, and hence were represented in multiple rows.
  • ESRB age rating.
    ESRB stands for the "Entertainment Software Rating Board" - which evaluates a game's content and assigns an age rating such as Teen or Mature.
  • Users & critics scores from reviews.
Disclaimer Note: User and expert reviews, genres, platforms (e.g. Xbox or PlayStation), and historical data on game sales are available from open sources.

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The project is analyzing Ice Games sales throughout their lifetime in order to plan the next marketing campaign, as well as spotting and profiling potentially top-selling games.

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