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Frogger

A retro grid-based game in vanilla JavaScript, HTML and CSS

For the full walkthrough to coding the game, please visit here

I have kept the styling at a bare miniumum for you to go wild and make it your own. Please tag me as I would LOVE to see your game!!!

Frogger is a 1981 arcade game developed by Konami and originally published by Sega. The game was originally going to be titled "Highway Crossing Frog," but the executives at Sega felt it did not capture the true nature of the game and was changed simply to "Frogger". The object of the game is to direct a frog to its home by crossing a busy road and navigating a river by jumping on logs. By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the United States. The game found its way into popular culture, including television and music.

It is a timed grid-based game. In this repo, I will be putting extra focus on the 'switch' use case. If you want to learn how to use switches effectively, please have a look at my code.

What inbuilt functions are we going to focus on?

  • switch
  • cases
  • addEventListener
  • removeEventListener
  • setInterval
  • clearInterval
  • document.querySelector
  • arrow functions

Rules of Frogger

  • You will start on your blue starting block, or 'starting-block'
  • You have 20 seconds from pressing the start button to get to your red block or 'ending-block' to win the game
  • You will lose if the time runs out
  • You will lose if you get hit by a car, or 'c1'
  • You will lose if you fall into the river, or '.l4, .l5, .lf2, .lf3'
  • You will be safe on the road, or '.c2, .c3'
  • You will be safe on the logs, or '.l1, .l2, .l3'
  • You will move with the logs when on them
  • You can pause the game by pressing the same button as you did to start the game

Happy d~frogging! (lol)

MIT Licence

Copyright (c) 2020 Ania Kubow

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

*Translation: Ofcourse you can use this for you project! Just make sure to say where you got this from :)

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A retro grid-based game in vanilla JavaScript, HTML and CSS

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