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craftping crates.io docs.rs license Actively Maintained

craftping is a Rust library to ping Minecraft Servers.

Usage

[dependencies]
craftping = "0.5.0"

You can synchronously ping to the server with craftping::sync::ping:

use std::net::TcpStream;
use craftping::sync::ping;

fn main() {
    let hostname = "localhost";
    let port = 25565;
    let mut stream = TcpStream::connect((hostname, port)).unwrap();
    let pong = ping(&mut stream, hostname, port).expect("Cannot ping server");
    println!("Ping result: {:?}", pong);
}

sync module requires sync feature, which is enabled by default.

If you want to send pings asynchronously, you can use craftping::tokio::ping or craftping::futures::ping:

  • craftping::tokio::ping
use tokio::net::TcpStream;
use craftping::tokio::ping;

#[tokio::main]
async fn main() {
    let hostname = "localhost";
    let port = 25565;
    let mut stream = TcpStream::connect((hostname, port)).await.unwrap();
    let pong = ping(&mut stream, hostname, port).await.expect("Cannot ping server");
    println!("Ping result: {:?}", pong);
}
  • craftping::futures::ping
use async_std::net::TcpStream;
use craftping::futures::ping;

#[async_std::main]
async fn main() {
    let hostname = "localhost";
    let port = 25565;
    let mut stream = TcpStream::connect((hostname, port)).await.unwrap();
    let pong = ping(&mut stream, hostname, port).await.expect("Cannot ping server");
    println!("Ping result: {:?}", pong);
}

Note that tokio module requires async-tokio feature and futures async-futures.

Check here for more information about ping result.

Contributing

Pull requests are welcome. For major issues, please open the issue on this repository first.

License

MIT