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Version 0.6.1 - Gotta Go Fast

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@kieranmillar kieranmillar released this 25 Nov 19:24
· 148 commits to master since this release

A new minor update, which includes a major optimisation resulting in a large speed increase.

Changes:

  • Fixed Ctrl-click which broke at some point. Handling of selecting and dragging objects is also much improved.
  • When saving, the number of extra lemmings and number of monsters are saved as required by the level format.
  • Major optimisation to looking up object properties, resulting in very large speed increases in a number of places.
  • If drawing is taking too long, drawing is skipped for a frame to allow the program to catch up and not get swamped in events, resulting in the program becoming unresponsive.
  • SDL2 prevents std::cout from working, so now uses SDL_Log to display debug information in the console.