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Gump

A 3D automata that seems to do neat things.

To get it running, you need Java. If you don't have it, google, "i need java please" and follow your nose.

If you want to play with gump, download the zip file for your your operating system and extract it. Inside the extracted folder:

If you want to muck around in the source, you need Processing 1.51.

##Controls

After you start gump, you see a grid of orange cells. You're currently in construction mode. Your job is to construct a seed (initial configuration) of on and off cells. Every change you make to the seed changes how it will evolve. Here's what you can do:

  • Click on the cells to turn them on and off
  • Press the up and down keys to switch between planes of cells
  • Press the left and right to rotate the cube of cells
  • Press the number keys to load different predesigned seeds
  • Press shift to unlock the camera. Now you can:
    • Click and drag to rotate the seed around
    • Press + to zoom in
    • Press - to zoom out
    • Press shift again to go back to editing the seed

When you're happy with your seed, press enter to start its evolution. Here's what you can do now:

  • Press up and down keys to speed up or slow down time
  • Click and drag to rotate the seed around
  • Press + to zoom in
  • Press - to zoom out

Try shit. Get one of the predesigned seeds up with the number keys and spell your name in it. Draw a happy face in it. Turn off just the corners. Click around like a maniac. If something breaks horribly, then I guess I'm not a very good software engineer - restart gump if you want to try again.

##Predesigned Seeds

The odd number keys spawn asymmetrical seeds that evolve into a wierd flat thing with diagonals that will eventually collapse. Number 5 looks so sweet when running really fast and looked at the side with all bright colors.

The even number keys spawn symmetrical seeds that have much shorter lifespans, but evolve with really neat structures until they collapse. Number 8 turns into one of the most interesting stable structures I've seen gump produce.

The default seed that pops up when gump starts is symmetrical (it's a closed cube). It makes a shape like an 8- sided die that evolves with slowly collapsing structure for many thousands of generations until it collases.

Recurring theme: They all grow, evolve stably, then collapse. See if you can make one that doesn't. ...Or don't.

What is this?

Runs on Processing (tested on 1.51). Main program is in gump.pde.

Gump visualizes a particular example the computational concept called cellular automata. A cellular automaton is just a set of rules that describe how a system evolves. These systems are spatial lattices of cells that form self-modifying environments, as characterized by the rules. One of the simplest and most beautiful examples is also one of the earliest ever discovered, called Conway's Game of Life (often abbreviated as Life). Life was inspired by population dynamics of living organisms, and Gump was inpired by Life.

This was the first piece of software that I constructed which I feel is truly a composition of my own. While the idea may be something I'm proud of, the software engineering practices are not (see heading below).

The automata ruleset exhibits some pretty interesting characteristics with some experimentation. If you want a quick example of the interesting characteristics, meander over to the cubic_init_results directory and click around. The seeds are much more interesting to look at as they evolve, rather than as their run statistics. See the readme in that directory to get them going yourself. Be warned, source mucking may be necessary, and the project is currently at a point where that may have unforseen terrible consequences.

On Public Abominations

This project has a distinctive workflow:

  1. Get sick of working on other stuff that I hate
  2. Remember that I have a working automaton that I find interesting
  3. Look through the source code and become horrified
  4. Refactor and abstract, testing to make sure I'm not breaking anything
  5. Use the gump's shiny new guts to implement features I want
  6. Continue adding features like a drunk cowboy until the slightest perturbation of code sets my computer on fire
  7. Pour frustrated hours into shoestring-and-duct-tape-fixes for things that the drunk cowboy broke until I hate gump
  8. Work on things that survived the neglegt caused by steps 2-7
  9. GOTO 1

As you'd imagine, this workflow means most of gump's life is spent held together by said shoesttrings and bits of tape, so be warned of:

  • Laziness-motivated global variables
  • Little and/or meaningless commenting
  • Unnecessary abstraction in places, not enough in others
  • Inconsisent variable naming
  • Critical sensitivity on arbitrary-looking parameters
  • Alarmingly abused object-oriented design concepts

cGump

UNDER CONSTRUCTION (under requirements gathering, really)

A library for expressing and iterating gump environments that is much more efficient than the Processing visual environment. Possible goals:

  • algorithmically describe different sorts of seeds, ideally in ways that they may be combined, so that high-level analysis may be done programmatically
  • create a good serialization for a gump environment so that seeds may be made visually and intuitively in Processing, saved to a file, and processed by the cGump library

License

Processing executables are LGPL and PeasyCam is Apache License 2.0, so I am free to release this project as open source under the GPLv3:

Copyright (c) 2012 - 2013 Kirby Banman

Permissions are hereby granted to any person obtaining a copy of this software as specified in the GNU GPLv3 license (see license.txt).

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A 3D cellular automaton with 2D cells.

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