Skip to content

3.0.0

Compare
Choose a tag to compare
@jrouwe jrouwe released this 14 Apr 14:21
· 539 commits to master since this release

Notable new functionality

  • Support for double precision simulation for large worlds (see announcement)
  • Performance optimization that allows solving large islands on multiple threads (see announcement)
  • Vehicles now support suspensions that are at an angle with the vehicle body (instead of 90 degrees)
  • Supporting cylinder based wheels for vehicles
  • Experimental motor cycle physics (see announcement)
  • CharacterVirtual can now move relative to a moving object (e.g. a space ship)
  • Added 2D physics example
  • Added functionality to estimate the collision impulse in the contact added callback
  • Added a JobSystemWithBarrier class that makes it easier to integrate with your own job system
  • Support for 32-bit object layers to allow easier integration with existing collision filtering systems

For breaking API changes see this document.