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Update release notes and bump version
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jrouwe committed Dec 27, 2023
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11 changes: 8 additions & 3 deletions Docs/ReleaseNotes.md
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For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysics/blob/master/Docs/APIChanges.md).

# Unreleased changes

* None
# v4.0.2

### Bug fixes
* Fixed bug in Indexify function that caused it to be really slow when passing 10K identical vertices. Also fixed a problem that could have led to some vertices not being welded.
* Fixed bug in SixDOFConstraint::RestoreState that would cause motors to not properly turn on.
* Fixed a determinism issue in CharacterVirtual. The order of the contacts returned by GetActiveContacts() was not deterministic.
* Fixed issue in sample application that mouse is very sensitive when viewing with Parsec.
* Support for compiling with ninja on Windows.

# v4.0.1

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4 changes: 2 additions & 2 deletions Jolt/Core/Core.h
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#pragma once

// Jolt library version
#define JPH_VERSION_MAJOR 3
#define JPH_VERSION_MAJOR 4
#define JPH_VERSION_MINOR 0
#define JPH_VERSION_PATCH 1
#define JPH_VERSION_PATCH 2

// Determine which features the library was compiled with
#ifdef JPH_DOUBLE_PRECISION
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