0.24.0
Breaking change:
- Added EActivation parameter to BodyInterface.AddForce/Torque
Other changes:
- Updated to latest version of Jolt
- Added enhanced internal edge removal for CharacterVirtual
- Added gravity overrides for vehicles
- Added support for MutableCompoundShape
- Replaced std::vector with a custom implementation (saves 137 KB in jolt-physics.wasm.wasm)
- Removed ObjectStream code, saving another 55KB
- Added Mat44/RMat44.GetColumn4
- Added BodyInterface::ResetSleepTimer