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High speed vehicle - grip, cornering #168

Answered by jrouwe
PhoenixIllusion asked this question in Q&A
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I'd noticed even on the Jolt example on the official repo that the car wheels tend to overspin a lot on startup (although I know it is at 100% throttle, so this may be peeling out?)

This is indeed a hard problem to get right. The engine simulation is complex and makes some simplifications during its solve loop that probably make it different from a real engine. When working on this, my conclusion was that the main reason for the spinning wheels was that in a real car you don't release the clutch in 0.3 seconds (you would use much longer times at lower gears) and you also don't push the gas pedal to 100% instantly.

You can hack your vehicle by giving it the ability to apply more impulse …

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