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for now, build using the Accelerate framework by default
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johanvos committed Jan 31, 2018
1 parent 16ae078 commit d01cf9a
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@Platform(value = "linux-x86", preloadpath = {"/lib32/", "/lib/", "/usr/lib32/", "/usr/lib/", "/opt/intel/lib/ia32/", "/opt/intel/mkl/lib/ia32/"}),
@Platform(value = "linux-x86_64", preloadpath = {"/lib64/", "/lib/", "/usr/lib64/", "/usr/lib/", "/opt/intel/lib/intel64/", "/opt/intel/mkl/lib/intel64/"}),
@Platform(value = "linux-ppc64", preloadpath = {"/usr/lib/powerpc64-linux-gnu/", "/usr/lib/powerpc64le-linux-gnu/"}),
@Platform(value = "ios", include = {"openblas_config.h", "cblas.h", "blas_extra.h" /* no LAPACK */}, preload = "libopenblas")
@Platform(value = "ios", include = {"cblas.h", "clapack.h", "blas_extra.h" /* no LAPACK */},
includepath = {"/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/Headers/"})
// in case openblas is available and preferred: @Platform(value = "ios", include = {"openblas_config.h", "cblas.h", "blas_extra.h" /* no LAPACK */}, preload = "libopenblas")
})
public class openblas implements LoadEnabled, InfoMapper {

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