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jocamar/README.md

Hi there, I'm João Marinheiro 👋

I'm a gameplay programmer at Ubisoft with my main areas of interest being AI, game engines and computer graphics. I love developing games and engines and I've made quite a few.

✈️ I'm also currently working on Windward Rush, an old school arcade air racing game that brings back the fun couch multiplayer moments of games like Freaky Flyers and Diddy Kong Racing.

My main areas of expertise:

  • 🤖 Godot Engine
  • 🧊 Unity
  • 🟧 MonoGame
  • 🔵 OpenGL
  • 💻 C# and C++

Check out these cool projects:

Reach me on...

Pinned Loading

  1. Godot-Common-Game-Framework Godot-Common-Game-Framework Public

    A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.

    GDScript 121 5

  2. Godot-Post-Process-Outlines Godot-Post-Process-Outlines Public

    A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.

    GLSL 143 8

  3. Caravel Caravel Public

    A simple game development framework built using C# and MonoGame

    C# 5

  4. CaravelEditor CaravelEditor Public

    A simple tool to author Caravel scenes, entity types and materials.

    C# 2

  5. Real-time-Rendering-Engine Real-time-Rendering-Engine Public

    A simple real time rendering engine for the Real-time Rendering course.

    HTML

  6. SlackFaceSwapperBot SlackFaceSwapperBot Public

    A simple bot for slack that swaps all faces on images with other randomly selected faces.

    C# 1