Releases
v5
New Features:
the "tools" library has been integrated as primitives
export 1- /2- dimensional lists with atomic data as CSV
export n-dimensional lists with atomic data as JSON
import CSV, Text, or JSON via drag & drop
option to import CSV etc. as "raw data", i.e. unparsed
parse JSON using the SPLIT reporter
new "aspect AT location" reporter in Sensing category for sniffing colors and sprites
new blocks for setting and changing the stage's background color
new "microphone" reporter in Sensing for getting volume, note, pitch signals and frequencies
new experimental live audio-scripting support
new video capturing and video-motion detection support, thanks, Josep!
new "object" reporter in the Sensing category for getting a sprite by its name
blocks for changing and querying the "flat line ends" setting
selectors for changing and querying "draggable" and "rotation style" settings
new sound + music "volume" feature + blocks
new sound + music stereo "panning" feature + blocks
new sound attribute getter reporter
new "play sound at sample rate" command
accept lists and lists of lists as inputs to all sound primitives
new "play frequency" commands in the Sounds category
pixel access primitives for bitmap and vector (!) graphics
new "stretch" primitive for costumes, also for flipping
new "get graphic effect" reporter
new "get pen attribute" reporter
new "pen down?" predicate
new "shown?" predicate
new "write" command in pen category (used to be "label" in tools)
new "numbers", "is empty", "map","keep", "find", "combine" and "for each" primitives in list category
2 optional formal inputs for rings in MAP, KEEP, FIND, COMBINE: index and source list
new JIT-compiler "blitz-HOF" primitives for "map", "keep", "find" & "combine" via "compile"
new "for" loop and "if then else" reporter primitives in the Control category
added "neg", "lg" (log2) and "2^" selectors to monadic function reporter in Operators
added "^" reporter (power of) in the Operators category
added "width" and "height" to the MY blocks dropdown
added "width" and "height" as attribute selectors of the OF primitive
added "costume" selector to the MY attributes dropdown
added plus (+) and minus (-) keys to sensing and key hat
special context-aware drop-downs for custom blocks
new "stick to" submenu in the sprite context menu where applicable
multi-line and monospaced "code" input slots for custom blocks
new "string" library, thanks, Brian
new "text costumes" library for generating costumes from letters or words of text
new "World Map" extension and library for interactive maps
graphic effects and sound attributes can now be animated with easing functions
enhanced support for embedding Snap in other website, thanks, Bernat!
export sounds
Notable Changes:
added third hsv dimension to pen colors, changed SET and CHANGE pen blocks
added transparency (alpha) to pen colors
new drop-down options for sprite-layer control ("GO TO front/back")
"loop arrow" symbol for primitive loops, also available for custom blocks
optimized in-project storage of atomic-data lists (more efficient, less space)
remove all clones when the Green Flag is clicked
adjust bottom of STOP block to reflect the menu selection (show / hide bottom notch)
enable dropping commands into all rings
colors in the vector editor are now named "Edge color" and "Fill color", thanks, Brian!
renamed "whitespace" option in SPLIT to "word"
made the "name" attribute programmatically settable
made the "temporary?" attribute readable
deprecated storing projects in the browser's localStorage
deprecated some (useless) graphic effects
additional "publish / unpublish" buttons in the project dialog
buttons for saving & loading projects to disk in the project dialog
more language options for the Text2Speech library, thanks Joan!
Notable Fixes:
predicates inside generic WHEN hat blocks can now pass upvars
eliminated "clicks" when playing music notes
"relabel" blocks with translated drop-down choices
transforming arrayed to linked lists without losing the last element
using "inherit" no longer un-hides the palette in presentation mode
relabelling custom blocks with empty numerical input slots no longer fills in zeroes
the language menu now has a "globe" icon (so it can be found in any language)
accept a number as input for a sound - interpret as index
fixed many costume sizes, thanks, Brian!
Translation Updates:
Chinese, thanks, Simon!
Turkish, thanks, Turgut!
Indonesian, thanks, Emanuella!
Greek, thanks, Alexandros!
Catalan, thanks, Joan!
Portuguese, thanks, Manuel!
Spanish
German
French
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