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Ch6 - Route Planning #52
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Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
…with other screens
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
...way too much for a single commit, my bad! Will Do Better
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Another Issue with the bounce fn - somethings goofy
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Switch rotation methods for panning right - resolves #53
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Adds destroy function to cargoUnit
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Azure Static Web Apps: Your stage site is ready! Visit it here: https://wonderful-river-0b8108510-52.centralus.azurestaticapps.net |
Folks, this is quite possibly the worst example of a "real" pull request/review process that I can think of. Too many changes to really keep track of and all over the place to boot. More frequent merging to dev makes for easier reviews because they're less sweeping in scope and thus smaller |
Whoah, looks like there's a lot going into this PR! 😄
Known issue: "Ammo is not defined" error when the cargo unit collides with another body other than the asteroids or destination mesh. Waiting on updated NPM packages to verify fixed in BJS source (via this source
Resolves #48 - via
SpaceTruckerSoundManager
. Instead of being global, sound/music is managed on a per-scene basis. Separate SoundTrack channels are established forFlight plan simulation stage of the game -- WIP screenshot: