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Describe the bug
When completing the driving phase the scoring dialog shows. When a high score is achieved, it's not giving players the option to enter their initials for the new high score
To Reproduce
Steps to reproduce the behavior:
Complete driving phase with a score > top 10
After scoring completes, click Next
See error
Expected behavior
The High Scores should be displayed in input mode
Actual behavior
The player is navigated to the game's main menu screen
The text was updated successfully, but these errors were encountered:
* Set PS Layer mask; emissive color for trail
* Add rotation gizmo+util layer to planning screen
* Make slider, launch button hit test visible for pointer
* Move RP GUI to UtilityLayer
* Fixes Earning a High Score doesn't allow high score entry #109
* Set PS Layer mask; emissive color for trail
* Add rotation gizmo+util layer to planning screen
* Make slider, launch button hit test visible for pointer
* Add null guard to ACTIVATE command
* Move RP GUI to UtilityLayer along with gizmo. Adjusted pointer behavior
* Fixes Earning a High Score doesn't allow high score entry #109
* Remove unused imports from driving screen
Describe the bug
When completing the driving phase the scoring dialog shows. When a high score is achieved, it's not giving players the option to enter their initials for the new high score
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The High Scores should be displayed in input mode
Actual behavior
The player is navigated to the game's main menu screen
The text was updated successfully, but these errors were encountered: