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When repeatedly rendering depth images with Open3D's offscreen renderer, I noticed that at some point the renderer starts producing blank images. I wasn't able to locate an obvious source of this behavior - there are no errors/warning logged or obvious memory leaks.
I was able to reproduce this bug on different python versions (3.10 and 3.11) , on machines with and without a GPU, and with different mesh files. On each of my machines and mesh files, the error occurred after 131042 renders. Test code below.
One mesh had 217396 triangles and 651841 vertices, the other had 28398 triangles and 79130 vertices.
- Operating system: Ubuntu 22.04
- Python version: Python 3.11
- Open3D version: output from python: 0.18.0
- System architecture: x86_64
- Is this a remote workstation?: observed local and remote
- How did you install Open3D?: pip
Additional information
No response
The text was updated successfully, but these errors were encountered:
Checklist
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branch).Describe the issue
When repeatedly rendering depth images with Open3D's offscreen renderer, I noticed that at some point the renderer starts producing blank images. I wasn't able to locate an obvious source of this behavior - there are no errors/warning logged or obvious memory leaks.
I was able to reproduce this bug on different python versions (3.10 and 3.11) , on machines with and without a GPU, and with different mesh files. On each of my machines and mesh files, the error occurred after 131042 renders. Test code below.
One mesh had 217396 triangles and 651841 vertices, the other had 28398 triangles and 79130 vertices.
Steps to reproduce the bug
Error message
No error message
Expected behavior
The renderer keeps producing the same image
Open3D, Python and System information
Additional information
No response
The text was updated successfully, but these errors were encountered: