Releases: imaNNeo/save_the_potato
Releases · imaNNeo/save_the_potato
1.4.1
- Fix performance issues in the iOS by removing all blur effects in the Paint objects
1.4.0
- Add share functionality in the game-over page
- Add smooth tap and hold animation in the first page
- Add multi-spawn game mode (a series of orbs spawn at the same location)
1.3.2
- Add share functionality in the game over page
1.3.1
- Pause background music when game goes into the background
1.3.0
- Added new audio and sound effects (switched from flame_audio to so_loud package)
- Improved explosion effect (particle) of the moving orbs
- Fixed bug in the share score function (capturing a screenshot)
- Removed all fastlane related files, we use CodeMagic now
1.2.3
- Minor animation effect on the shields
1.2.2
- Add wiredash analytics
- Fix generating infinite moving hearts
1.2.0
- Introduce heart/health concept instead of temperature bar (hot & cold). Now you have 3 hearts when the game starts, decreases when an orb hits you, there are some hearts coming towards you, you can collect them to increase your health. When you lose all hearts, the game is over.
- Don't show the rank in the trophy when it is larger than threshold
- Make the game a little bit harder
- Upgraded some dependencies
1.1.1
- Increase the difficulty of the game (specifically for the first minute)
- Show newRank celebration with a rank threshold (20 at the moment). Also show a newScore badge in gameOver UI