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Coding & Chilling
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Coding & Chilling

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hdev14/README.md

Hello, welcome to my profile!

I'm a full stack software engineer. I do code since 2016 and I love make great software solutions. I'm a full stack, because I'm a generalist person, so I like to develop things, solve problems and learn everything I want.

For me programming is the most creativity and logic area, and because of that it's possible to make anything you want. What I like the most in programming are topics about Algorithms, Design of Code, Software Architecture and Tests.

I really do all my projects with TDD (even for the professional ones). For some people it's hard to follow this methodology, but I think is the most correct approach when you are developing tests, of course in the end it's important to have a great coverage of tests anyway.

My main programming language right now is Typescript (it's great to have a little bit of types in Javascript). But I really like the agnostic mindset of thinking that all these stuff are tools. I have programmed with PHP, C#, C, Java and Python and I'm willing to learn more. So for me, programming languages, frameworks, libs are the same, tooling!

Right now, I'm seeking to improve all my knowledge about software architecture and design of code. I also have a goal this year, a hobby goal actually, to start learning about Game Development.


Last post on my Medium (portuguese only):

Por que TDD é underrated?


Are you curious about my skills? Or do you want to see some cool stuff about software in general?

So, feel free to see all my projects here 👇👇👇

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  1. project-s project-s Public

    This is an idea of SaaS to manage service and product subscriptions. The project is design to support mult-tenant users and it is being implemented with the best software's practices, such as DDD, …

    TypeScript

  2. store store Public

    Application to learn Hexagonal Architecture, DDD, CQS, CQRS and Event Sourcing.

    TypeScript 4

  3. b3_stock_alerts b3_stock_alerts Public

    Just a side project ¯\_(ツ)_/¯

    TypeScript

  4. grpc-ms grpc-ms Public

    Project to improve my knowlegde about gRPC

    TypeScript

  5. game-dev-monster-chase game-dev-monster-chase Public

    Project to learn unity for game development

    C#

  6. The real UnitOfWork pattern doesn't ... The real UnitOfWork pattern doesn't use db transaction to commit all changes. This is an idea of how to implement this pattern by adding all changes in memory first and manually commit and rollback the operations.
    1
    interface Repository<E extends Entity> {
    2
        create(entity: E): Promise<void>;
    3
        update(entity: E): Promise<void>;
    4
        delete(entity: E): Promise<void>;
    5
    }