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AddressSanitizerManualPoisoning

Alexander Potapenko edited this page Aug 31, 2015 · 2 revisions

A user may poison/unpoison a region of memory manually. Use this feature with caution. In many cases good old malloc+free is a better way to find heap bugs than using custom allocators with manual poisoning.

From compiler-rt/include/sanitizer/asan_interface.h:

  // Marks memory region [addr, addr+size) as unaddressable.
  // This memory must be previously allocated by the user program. Accessing
  // addresses in this region from instrumented code is forbidden until
  // this region is unpoisoned. This function is not guaranteed to poison
  // the whole region - it may poison only subregion of [addr, addr+size) due
  // to ASan alignment restrictions.
  // Method is NOT thread-safe in the sense that no two threads can
  // (un)poison memory in the same memory region simultaneously.
  void __asan_poison_memory_region(void const volatile *addr, size_t size);
  // Marks memory region [addr, addr+size) as addressable.
  // This memory must be previously allocated by the user program. Accessing
  // addresses in this region is allowed until this region is poisoned again.
  // This function may unpoison a superregion of [addr, addr+size) due to
  // ASan alignment restrictions.
  // Method is NOT thread-safe in the sense that no two threads can
  // (un)poison memory in the same memory region simultaneously.
  void __asan_unpoison_memory_region(void const volatile *addr, size_t size);

// User code should use macros instead of functions.
#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
#define ASAN_POISON_MEMORY_REGION(addr, size) \
  __asan_poison_memory_region((addr), (size))
#define ASAN_UNPOISON_MEMORY_REGION(addr, size) \
  __asan_unpoison_memory_region((addr), (size))
#else
#define ASAN_POISON_MEMORY_REGION(addr, size) \
  ((void)(addr), (void)(size))
#define ASAN_UNPOISON_MEMORY_REGION(addr, size) \
  ((void)(addr), (void)(size))
#endif 

If you have a custom allocation arena, the typical workflow would be to poison the entire arena first, and then unpoison allocated chunks of memory leaving poisoned redzones between them. The allocated chunks should start with 8-aligned addresses.

If a run-time flag allow_user_poisoning is set to 0, the manual poisoning callbacks are no-ops.

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