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EditorResourcePicker: Replace options to load file with button for QuickOpenDialog #97860

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@stijn-h stijn-h commented Oct 5, 2024

With the new quick open dialog, I think it is helpful to make it more accessible quickly.

afbeelding

2024-10-06.08-52-13.mp4

Additionally, I had to change some code to handle the separators. Now all separators are added in one method: _update_menu_items. Previously the overridable set_create_options would need to do this to ensure proper separation (this wasn't documented), but it could not know whether more properties were going to be added.

Closes godotengine/godot-proposals#10910

…ickOpenDialog

 - Remove option to load files from drop down
 - Make _update_menu_items solely responsible for adding the right separators. Previously
   the overridable set_create_options would need to do this, but it could not know whether
   more properties were going to be added.
@stijn-h stijn-h requested a review from a team as a code owner October 5, 2024 21:59
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stijn-h commented Oct 6, 2024

Is there a proposal for this change?

I added a proposal that answers some of your feedback, I hope.

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npinsker commented Oct 6, 2024

I love the addition of the icon, but will mention that I occasionally use the slow-load option, when I can't remember exactly what a file is called, but do remember where it is in my directory tree. I would be fine seeing the option removed though -- dragging from FileSystem is just as good.

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Tested locally, it works as expected.

My only concern is that the short viewable area for the path will become even shorter with the addition of a new button:

image

I don't know a good solution to this. I'd say the saved click is worth losing some space here, since it's often needed, especially when setting up materials or audio samples.

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EditorResourcePicker: Add quick access for QuickOpenDialog
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