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Put the load
and quick load
options first in the inspector's resource popup menu
#7454
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I remember this being discussed a while ago, but I don't have the link to it anymore. I generally think this is a good idea, but we should be careful it's a net usability upgrade overall. In some situations, having new resources on top may be more important. For example, for properties that accept Curve or Gradient resources, you won't save them to files that often, so having the New <resource type> button first is usually a better idea. |
@Mickeon Do you have a branch with the code that correponds to the screenshot you took? It may be worth opening a PR 🙂
I'm not sure if we have a way to control where the popup from an inspector dropdown appears when clicking. It might be feasible as inspector dropdowns aren't standard MenuButtons, but something custom. |
looking at the mockup adding load/quickload on top doesn't disrupt the order as much as it does now where we have to go all the way down for it. With the 2 on top you're still relatively close to the "new" resources. But maybe I'm bias. Alternatively if we could |
godotengine/godot#97860 addresses this proposal in a different way, by moving Quick Load outside the dropdown (and into a button that's separate from the dropdown). |
Describe the project you are working on
prototype
Describe the problem or limitation you are having in your project
As you can see, there is sometimes a big amount of options in those drop-downs before and even after the quick load option.
This can be a pain since:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Put the
quick load
andload
options at the begining of the list.Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
used often
Is there a reason why this should be core and not an add-on in the asset library?
can't be an addon afaik
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