Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tweak the name for new animations in the editor #48570

Merged
merged 1 commit into from
Jan 20, 2023

Commits on Jul 13, 2022

  1. Tweak the name for new animations in the editor

    - Use snake_case to "suggest" the naming that fits the Godot style guide.
    - Fully spell out "new_animation" since both editors can fit it in full.
    - Don't internationalize the new animation name to have consistent
      behavior between both editors.
      - Since the recommendation is to follow snake_case, special characters
        should also be avoided in the name to make animations easier to refer
        to in code.
    Calinou committed Jul 13, 2022
    Configuration menu
    Copy the full SHA
    23dcc33 View commit details
    Browse the repository at this point in the history