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Implement KHR_node_visibility in the GLTF module #37882

Implement KHR_node_visibility in the GLTF module

Implement KHR_node_visibility in the GLTF module #37882

Triggered via pull request August 29, 2024 10:48
Status Success
Total duration 26m 17s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
37s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 55s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 17s
🪲 Godot CPP / Build and test Godot CPP
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🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
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Artifacts

Produced during runtime
Name Size
android-editor
101 MB
android-template-arm32
68.7 MB
android-template-arm64
63 MB
godot-api-dump
409 KB
ios-template
39 MB
linux-editor-mono
74.2 MB
linux-template-minimal
17 MB
linux-template-mono
30.3 MB
macos-editor
98 MB
macos-template
46.1 MB
web-nothreads-template
22.8 MB
web-template
22.7 MB
windows-editor
61.6 MB
windows-template
30.7 MB