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First attempt at a real coding project (guide assisted at the beginning)

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Roguelike Dungeon Diving

My attempt at following the guide on creating a Roguelike game in Rust featured here

https://tomassedovic.github.io/roguelike-tutorial/index.html

Addition features that I'd like to implement include:

  • ✓ Tweak the world gen to make it more interesting than just rectangles.
  • ✓ Add in secret passages
  • ✓ Connect dead-end hallways to other rooms.
  • ✓ Possibly add in a random monster generator.
  • ✓ Create more color variance in the world tiles.
  • x Add in some sort of scoring system (Track deepest crawl / fastest crawl / most kills / etc...)
  • x Give the player character the ability to steal, and upgrade the powers of monster he slays.

Controls:

  • Num1 <-> Num9: Movement + attacking
  • "g": Grab an item
  • "i": Inventory
  • "c": Charater stats
  • "d": Drop an item
  • "<": Descend stairs
  • Mouse: View entity names + spell targeting.

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