Better handle the .mask
extension
#4673
Merged
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Description
As pointed out in #4641, the handling of the
.mask
extension can be improved as at the moment all Unity3D Asset masks, Mask (aka MaskJS) and Gentoo's portage mask files are all being classified as Mask aka MaskJS.This PR addresses that by adding the extension to Unity3D Asset and the specific filenames to Text and then implementing an heuristic to specifically identify the Unity3D mask files. An heuristic isn't implemented for the other two languages as there is no consistent and reliable method of consistently identifying them as a particular language. It is also not necessary as we can explicitly identify the portage files by filename leaving everything else up to the classifier.
Checklist:
Fixes #4641