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PUBG 6+ static mesh fix. #132

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horsenit
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The most recent PUBG update broke static meshes in UModel.

Samples here: pubg-static-mesh samples.zip

It hasn't been fully released yet (test server only right now) but it will likely release like this.

@gildor2
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gildor2 commented Jul 19, 2019

Thank you for the contribution.

Sorry, there are many things which I don't like in this PR. I'll try to resolve them and merge code manually (but a bit later, when I'll have time for UModel again).

Also, as you mentioned - this is a "test version of the game", so things may change soon.

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gildor2 commented Aug 25, 2019

Hi @horsenit,
I'm bothered so much recently by PUBG "fans", they're asking me about download location of some mystical "umodel build 1224". Is that yours?

@horsenit
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Ugh, yeah I suppose it is, sorry about people bothering you.

It's a very awkward edit to open PUBG mobile pak files

I did it and gave it to some people on discord who care about mobile. but I'm never going to attempt to update it if they change the pak format.

Especially since PUBGM recently did some weird watermarking thing with open beta versions of their game because people were doing memory editing things to view unreleased items. Apparently they actually banned some accounts so I just assume they'll change the pak format soon.

Occasionally people bother me about it on discord and I just ignore them now,

Sorry about it.

@gildor2
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gildor2 commented Aug 26, 2019

Ah, it's ok :) Just a few questions, if you don't mind.

  1. So, game is still in "beta" stage and not a public version?
  2. Why build number is 1224? Is it automatic, or hand-tuned? I'd suggest modifying UmodelTool/Verison.h to put some string for recognizing you, if you're planning to provide your custom build again. The constant in Version.h is used as a string.
  3. Does this work only for Mobile version of the game, or for PC PUBG too?
  4. Would you like me to point at you (or at this PR) next time I'll get asked about "build"?

@Blenux
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Blenux commented Aug 26, 2019

Ah, it's ok :) Just a few questions, if you don't mind.

  1. So, game is still in "beta" stage and not a public version?
  1. Does this work only for Mobile version of the game, or for PC PUBG too?
  1. Think he is referring to PUBG PC (Test Server), it's where they test new features before they go to the Live Server (Full Release Game), normally a week later (though been longer lately).

  2. Tested on PUBG Mobile and doesn't work (pak format unknown still), only worked on PUBG PC.

This if with his latest upload of build 1050 in the commit he posted...

@horsenit
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horsenit commented Aug 26, 2019

  1. The game is fully released, the watermarking thing was just in a beta version.
  2. Thanks for the tip on the version number, it wasn't meant to be released or anything so sorry about stepping on toes with revision, I just changed it to use the git short hash with a prefix.
  3. The build people are bothering with is just PUBG mobile, they use a different pak format with values rearranged and some simple XOR encryption. If you're interested I can detail it.
  4. I'd rather forget it exists tbh.

@Blenux This pull request is a small fix for PUBG PC, but the 'build 1224' just allows umodel to open PUBGM paks. PUBG PC uses standard UE4 paks.

Oh also, the version of PUBG PC this pull targeted did release though.

Repository owner deleted a comment from Karolex58 Aug 27, 2019
@Player1Ready
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@horsenit
Can you share the link for you costume (umodel build 1224) here I'm also care about pubg mobile.
It will be a lot of helpful for us.
Or if you are selling it also no problem I'm ready to buy it at any cost.
Knowledge is valuable than money right.

@gildor2
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gildor2 commented Aug 27, 2019

I think you may peek executable file from his repository. I saw binaries there.

Repository owner deleted a comment from arun7pubg Jun 16, 2020
@gildor2
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gildor2 commented Jun 16, 2020

Comment was removed due to #113 rules.

Repository owner deleted a comment Mar 16, 2022
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5 participants