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glsl-in: Fix parameter not changing to depth #1967

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merged 2 commits into from
Jun 14, 2022

Commits on Jun 2, 2022

  1. glsl-in: Fix parameter not changing to depth

    The conversion from sampled images to depth changed the `argument` type
    but didn't change the `parameter` type (`argument` without pointer
    indirection) causing 2+ deep propagation of depth images with function
    arguments to fail.
    JCapucho committed Jun 2, 2022
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Commits on Jun 7, 2022

  1. glsl-in: Add test for nested depth texture calls

    Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
    JCapucho and magcius committed Jun 7, 2022
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