Skip to content
This repository has been archived by the owner on Nov 8, 2020. It is now read-only.

A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK

Notifications You must be signed in to change notification settings

gaslightgames/UE4_EOS_Plugin

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

89 Commits
 
 
 
 
 
 

Repository files navigation

UE4_EOS_Plugin

THIS PROJECT HAS BEEN ARCHIVED. Search for any of the more complete projects, available from other sources including the Epic Marketplace.

The time required to update and complete this project, vs those that have made leaps ahead marks the end of this product.

A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK

This plugin does not include the EOS (Epic Online Services) SDK. You will have to register and download this separately. Then copy the Bin, Include and Lib folders to the Plugins/Source/ThirdParty/EOSSDK directory.

The project currently supports SDK v1.9 and Engine version 4.25.x. Additional support for Engine version 4.24 is now available.

Make sure to right click the .uproject, Generate Visual Studio files and compile.

If you download and run the sample project, you will need to:

  • Have registered your project on the EOS site (Dev Portal)
  • Retrieved your ProductId, SandboxId, DepolymentId, ClientId and Client Secret
  • Add the ProductId, SandboxId, DeploymentId, ClientId and Client Secret to DefaultEngine.ini (see the appropriate area)

The project will now auto-initialize (and Shutdown) the SDK on Module startup.

The current version only has support for logging IN to an account. You will require a ClientId and Client Secret. AND right now only using the Dev Tool (https://dev.epicgames.com/docs/services/en-US/DeveloperAuthenticationTool/index.html) has been tested and logging in (see Log output where "Status: 2" is given).

The project has now moved over to using an Online Subsystem, so in your own project, you will need to add the appropriate sections and details to your own DefaultEngine.ini. See the sample project, EOSBasic, for more implementation details.

License: Provided "as is." So feel free to use it in any and all of your own projects. Use it as a "jumping off point" to extend, fix and included into anything else you want. (I only ask that, if you do find it useful and fix/add something - please consider adding back to the plugin with a pull request!)

About

A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published