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fix: Add nativeAngle to constructors where it makes sense (#3197)
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Closes #3196
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spydon committed Jun 16, 2024
1 parent e51923f commit e870493
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Showing 4 changed files with 8 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ class SpriteAnimationComponent extends PositionComponent
Vector2? size,
Vector2? scale,
double? angle,
double nativeAngle = 0,
Anchor? anchor,
Iterable<Component>? children,
int? priority,
Expand All @@ -90,6 +91,7 @@ class SpriteAnimationComponent extends PositionComponent
size: size,
scale: scale,
angle: angle,
nativeAngle: nativeAngle,
anchor: anchor,
children: children,
priority: priority,
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Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,7 @@ class SpriteAnimationGroupComponent<T> extends PositionComponent
Vector2? size,
Vector2? scale,
double? angle,
double nativeAngle = 0,
Anchor? anchor,
int? priority,
ComponentKey? key,
Expand All @@ -124,6 +125,7 @@ class SpriteAnimationGroupComponent<T> extends PositionComponent
scale: scale,
angle: angle,
anchor: anchor,
nativeAngle: nativeAngle,
priority: priority,
key: key,
);
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2 changes: 2 additions & 0 deletions packages/flame/lib/src/components/sprite_component.dart
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ class SpriteComponent extends PositionComponent
Vector2? size,
Vector2? scale,
double? angle,
double nativeAngle = 0,
Anchor? anchor,
Iterable<Component>? children,
int? priority,
Expand All @@ -77,6 +78,7 @@ class SpriteComponent extends PositionComponent
size: size,
scale: scale,
angle: angle,
nativeAngle: nativeAngle,
anchor: anchor,
children: children,
priority: priority,
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Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ class SpriteFusionTilemapComponent extends PositionComponent {
Vector2? position,
Vector2? scale,
double? angle,
double? nativeAngle,
double nativeAngle = 0,
Anchor? anchor,
Iterable<Component>? children,
int? priority,
Expand All @@ -99,7 +99,7 @@ class SpriteFusionTilemapComponent extends PositionComponent {
position: position,
scale: scale,
angle: angle,
nativeAngle: nativeAngle ?? 0,
nativeAngle: nativeAngle,
anchor: anchor,
children: children,
priority: priority,
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