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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

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THIS IS WORK-IN-PROGRESS. Do not use this, yet!

clsim

An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

Hole-Ice Support

This is a fork of clsim that is used to integrate hole ice into the clsim photon propagation.

For usage instructions and further details, see: https://github.com/fiedl/hole-ice-study

When merging this fork into https://github.com/claudiok/clsim, please remove these notes and restore the original README from the claudiok/clsim master branch.

Original clsim

The main clsim repo is located here: https://github.com/claudiok/clsim

License

See: https://github.com/claudiok/clsim#license

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An OpenCL-based photon-tracking simulation using a (source-based) ray tracing algorithm modeling scattering and absorption of light in the deep glacial ice at the South Pole or Mediterranean sea water.

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  • C++ 76.6%
  • Python 17.2%
  • C 5.6%
  • CMake 0.3%
  • Shell 0.2%
  • Makefile 0.1%