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Releases: fastrgv/AdaVenture

5sep2023

04 Sep 21:53
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ver 2.3.6 -- 5sep2023

  • Fixed problem where saved games could not be restored.

2sep2023

01 Sep 12:52
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ver 2.3.5 -- 2sep2023

  • Added exception-handler to save state if a freeze or abort error occurs.
  • Made minotaur bipedal, because he is actually half-man.
  • Current game state can now be saved at any time to a time-stamped file, allowing restoration during startup from a select-list.
  • No longer delivering 32-bit Windows code.

23feb2023

22 Feb 19:07
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ver 2.3.4 -- 23feb2023

  • Fixed graphical anomaly in castle; & other code improvements.
  • Documented ghost-key.
  • Bat now grabs sword if it is dropped to pickup black key.

8feb2023

07 Feb 22:04
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ver 2.3.3 -- 8feb2023

  • Refined labyrinth actions & sounds.
  • Added theme music for intro-screen [from P.I.R.]
  • Added more Kevin Macleod music at finale.

7jan2023

06 Jan 22:09
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ver 2.3.2 -- 07jan2022

  • Discontiued OSX development.
  • Added exterior stone fence; palms.
  • Improved scarab sound effects.
  • Improved documentation.

30sep2022

27 Sep 16:08
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ver 2.3.1 -- 30sep2022

  • Now using simpler-to-setup GNU Ada for Win64.

20sep2022

20 Sep 02:19
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ver 2.3.0 -- 20sep2022

  • Restored Win64 build, now using MSYS2 & mingw64 on Windows.

16sep2022

15 Sep 11:55
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ver 2.2.9 -- 16sep2022

  • Removed Win64 build.
  • Now using GNU Ada rather than defunct AdaCore compiler.

16apr22

15 Apr 19:33
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ver 2.2.8 -- 16apr2022

  • Improved zoom function.
  • Converted linux libraries to exclusively shared format for portability.
  • Alternate script for GNU-Ada also works, now.

18jan2022

17 Jan 13:33
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ver 2.2.7 -- 18jan2022

  • Eliminated unused Frameworks directory
  • Updated Windows builds to freetype v2.11.1 DLLs (w32,w64).
  • Updated linux libs to use static libfreetype.a & libpng16.a