Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange culling #59

Open
Rexagon opened this issue Feb 9, 2016 · 4 comments
Open

Strange culling #59

Rexagon opened this issue Feb 9, 2016 · 4 comments
Labels
Milestone

Comments

@Rexagon
Copy link

Rexagon commented Feb 9, 2016

The half of isometric map is always invisible (x direction). And culling by x is also not working.
Ingame view: http://i.imgur.com/QEzffBC.png
This map in Tiled: http://i.imgur.com/S7vfCE3.png

@fallahn
Copy link
Owner

fallahn commented Feb 9, 2016

OK Thanks, looks like this is specific to Isometric maps.

@fallahn fallahn added the bug label Feb 9, 2016
@fallahn fallahn added this to the 2.0.0 milestone Feb 9, 2016
@Rexagon
Copy link
Author

Rexagon commented Feb 9, 2016

And there is another issue. The debug grid/objects are shifted by a half of tile.
Screenshot: http://i.imgur.com/djTVb2Z.png

@fallahn
Copy link
Owner

fallahn commented Feb 9, 2016

Interesting. The example file I have doesn't have this problem. Can you test the example isometric map for me and see if you have the same prolem? Thanks.

@Rexagon
Copy link
Author

Rexagon commented Feb 9, 2016

I'm sorry, but it's too late. A couple of minutes ago I have started writing map classes using tmxparser, so I deleted my last work). But I think that the issue is in parser, because I have tested different isometric maps and there was the same bug.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants