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Make templates for everything in YAML #12

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4 of 7 tasks
fabio-t opened this issue Oct 26, 2017 · 1 comment
Open
4 of 7 tasks

Make templates for everything in YAML #12

fabio-t opened this issue Oct 26, 2017 · 1 comment
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@fabio-t
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fabio-t commented Oct 26, 2017

The smart way would be to implement a yaml serialiser/deserialiser for artemis-odb itself, so as to have component mappings.

But we'll go the easy way first: parse the yaml file and manually check a list of possible keys, then convert them to components as appropriate.

We are already doing it for primary attributes (and then we create secondary attributes), but stuff is still missing:

  • Game configuration (height and width of terminal, tileset, hour-seconds..)
  • Map generation information (seed, "biomes", distributions for placement..); this might probably be "distributed" in another files
  • Creature, trees, boulders etc placement.. (probably linked to above)
  • Map thresholds for terrain (colours, character, elevation) Make Cell a (flyweight) class #18
  • Creature templates Handle CreatureTemplate like items #30
  • Item templates
  • Crafting recipes Crafting #14
@fabio-t fabio-t created this issue from a note in AloneRL v0.9.0 (In Progress) Oct 26, 2017
@fabio-t fabio-t self-assigned this Oct 26, 2017
@fabio-t fabio-t mentioned this issue Nov 4, 2017
3 tasks
fabio-t added a commit that referenced this issue Nov 5, 2017
…mplex yaml parsing, but still not there - yet
@fabio-t fabio-t modified the milestones: 0.2.0, 0.4.0 Nov 8, 2017
fabio-t added a commit that referenced this issue Nov 10, 2017
…ml files; I can directly use the artemis-odb component which is great
@fabio-t fabio-t changed the title Make templates for all entities in YAML Make templates for everything in YAML Nov 12, 2017
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fabio-t commented Nov 12, 2017

Item templates are almost done - the structure is there and it already works (tested with crafting).

What needs to be done is putting the right character and colour for each item, and changing all specific functions like makeStone into the new makeItem. Or something along those lines.

fabio-t added a commit that referenced this issue Nov 14, 2017
fabio-t added a commit that referenced this issue Nov 14, 2017
fabio-t added a commit that referenced this issue Nov 27, 2017
…or basic terrain types; also, for #12, terrain data is loaded from yaml files
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