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Pixel Dungeon Echo

A modification of Pixel Dungeon version 1.9.2a by watabou (Vanilla) including significant content from Skillful Pixel Dungeon version 0.4.5 by bilbolPrime (SPD).

Thanks also to mdsimmo for setting up a build-friendly version

And to Nathan Wolfe for the Potion Belt pull request on Vanilla which was useful in adding it here.

And to 00-Evan for some icons and code related to consumables.

License

Developed by Kyle Chatman under a GNU Public License. See LICENSE.txt

YouTube

https://youtu.be/pNctc8LfpTc

Google Play

https://play.google.com/store/apps/details?id=com.etoitau.pixeldungeon

Description of Changes

v. 1.1.10

  • Minor bugfix

v. 1.1.8

  • Minor bugfix

v. 1.1.7

  • Hotfix for crash on returning with amulet

v. 1.1.6

  • Bug Fixes
    • Champion halo visibility
    • Sad ghost mob scream
    • Persistence of sign response to degradation setting

v. 1.1.5

  • Feature - Yog gains some new abilities:
    • Can dispel your invisibility
    • Yog and fists immune to paralysis
    • Can alert fists and larva to your location
    • Can teleport hero to or away from it as desired two times
    • Steady trickle of larva, not just when damaged
    • Fists can wade through larva to get to you
  • Bug fixes
    • Part of bonus skill secret not working properly
    • KO arrow shout sometimes happens when it's not being used
  • Added debugging tools
  • Misc code refactoring/updating

v. 1.1.1

  • UI
    • Added subscript icons for identified wands, rings, potions, scrolls
  • Feature
    • A bonus skill can be unlocked for each class by discovering an in-game secret
  • Bug fixes
    • Iron tip skill being applied to any item
  • Misc code refactoring/cleanup

v. 1.1.0

  • Feature - Major change to how Ankhs work
    • You can now use an ankh to travel back in time a short distance. On use, ankh degrades into a cracked ankh which can be used to time travel one more time.
    • Both regular and cracked ankh can resurrect from dead, and inventory is not emptied.
    • Resurrecting from a cracked ankh has some side effects.
  • Tweaks and balancing
    • Turned down mob death screams, added some new screams
    • Nerfed Huntress Hunting skill
    • Potion of Experience can overflow to next level
  • Bug fixes
    • Necroblade message even when full
    • Ring addition - Two rings of same type weren't additive for some types (herbalism, elements, power)
    • If degradation turned off, still get degradation-related enchantments and signs
    • Double Strike double shout
    • Graphical artifact in backpack when degradation turned off
  • Misc grammar/wording changes
  • Misc code refactoring/cleanup

v. 1.0.5

  • Bug fixes
    • Ankh not wiping out backpack

v. 1.0.4

  • Reworked signpost system
    • New tips
    • Random set of tips each playthrough
  • Dew now only collected if injured or space in dew vial
  • Bug fixes
    • "Can't advance skill" window not dismissing correctly
    • Awareness skill not working
    • Some skills shouting without any upgrades
    • Wands not recharging after resurrection
  • Misc grammar/wording changes
  • Misc code refactoring/cleanup

v. 1.0.3

  • Mob health indicator reworked so more than one mob can show one at a time
  • Sacrificial Fire rework
    • Mark is spread by violence
    • Standing in fire is like using Scroll of Challenge
    • Mob spawn rate increased (like night time)
    • Usable, but more grinding required if xp level too high
  • Graphical changes to skill tree and skill quickslot
  • Bug fixes
    • key count did not include boss skull keys
    • Rogue Venom skill not working
    • Quickslot confused by multiple types of arrows
    • Storage chest could spawn overlapping wandmaker
  • Added debugging features
    • Better error reporting window
    • "God mode"
  • Misc grammar/wording changes
  • Misc code refactoring/cleanup

v. 1.0.2

  • Nerfed necroblade
  • Bug fixes
    • Iron tip only shouts if actually used
  • Misc grammar/wording changes
  • Misc code refactoring/cleanup

v. 1.0.1 (vs. Skillful Pixel Dungeon base code)

  • Added option for turning off permadeath
    • Similar to Ankh in vanilla, but items are retained
  • Difficulty rework
    • Hunger reduction (scaled by difficulty)
    • Changed secret discovery bonus to scale with difficulty
    • Added very easy mode, changed hell mode to hard
    • Length of night scales with difficulty
    • Removed difficulty prefix for mobs
  • Night now based on in-game time instead of devices' clock
  • Added potion belt
  • Keys don't require keyring or space in backpack
  • Iron Tip skill reworked to allow user to aim at front mob
  • Preference defaults
    • Sound/music off
    • Second quickslot on
    • No degredation
  • Removed Skillful PD features
    • In-game mob difficulty customization
    • Hatsune/Legend missions
    • Mercenaries
  • Bug fixes
    • Skill bonus at high difficulty
    • Storage chest doesn't work at last three bosses
    • Skills not working: Hunting, Aimed Shot
  • Misc balance tweaks
  • Misc grammar/wording changes
  • Misc code refactoring/cleanup