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[BUGFIX release] Avoid re-freezing already frozen objects. #15312

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merged 1 commit into from
Jun 1, 2017

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rwjblue
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@rwjblue rwjblue commented May 31, 2017

When a helper is invoked we pass in the arguments, those arguments are frozen (via Object.freeze) so that helpers can't mutate them (and cause issues in the rendering engine itself). When a helper doesn't have hash arguments, we use a shared EMPTY_HASH empty object to avoid allocating a bunch of empty objects for no reason (we do roughly the same thing when no positional params are passed). Since these objects are shared they are being frozen over and over again (throughout the lifetime of the running application). Turns out that there is what we think is almost certainly a bug in Chrome, where re-freezing the same object many times starts taking significantly more time upon each freeze attempt.

This change introduces a guard to ensure we do not re-freeze repeatedly.

Thanks to @krisselden for identifying the root cause.

Fixes #15290

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@@ -38,6 +38,19 @@ export const UPDATE = symbol('UPDATE');

export { NULL_REFERENCE, UNDEFINED_REFERENCE } from '@glimmer/runtime';

let maybeFreeze = () => {};
if (DEBUG) {
maybeFreeze = (obj) => {
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Can you add a note here regarding intended usage? I notice you're left the if (DEBUG) { statements even though the function is a noop when !DEBUG and I presume it is for DCE to do its thing. A note here might help a future traveller from thinking they can rely on the noop in non-debug.

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Sounds good. And yes, that is why I left the if guards.

When a helper is invoked we pass in the arguments, those arguments
are frozen (via Object.freeze) so that helpers can't mutate them
(and cause issues in the rendering engine itself). When a helper
doesn't have hash arguments, we use a shared `EMPTY_HASH` empty
object to avoid allocating a bunch of empty objects for no reason
(we do roughly the same thing when no positional params are
passed). Since these objects are shared they are being frozen
over and over again (throughout the lifetime of the running
application). Turns out that there is what we think is almost
certainly a bug in Chrome, where re-freezing the same object many
times starts taking significantly more time upon each freeze
attempt.

This change introduces a guard to ensure we do not re-freeze repeatedly.

Thanks to @krisselden for identifying the root cause and reporting
the upstream Chrome bug: https://bugs.chromium.org/p/v8/issues/detail?id=6450
@rwjblue rwjblue merged commit e4f4b8f into emberjs:master Jun 1, 2017
@rwjblue rwjblue deleted the avoid-refreezing branch June 1, 2017 00:21
@DLiblik
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DLiblik commented Jun 1, 2017

@krisselden - thanks for tracing down the root cause - when I posted #15290 I didn't specify which browser we were on - didn't occur to me that the browser itself was the issue (though I guess it was obvious from the profiler...)

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5 participants