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Simplify the CsgOpNodes as we build them, rather than in GetChildren #368

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8 changes: 5 additions & 3 deletions extras/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -16,18 +16,20 @@ project(extras)

add_executable(perfTest perf_test.cpp)
target_link_libraries(perfTest manifold)

target_compile_options(perfTest PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(perfTest PUBLIC cxx_std_17)

add_executable(largeSceneTest large_scene_test.cpp)
target_link_libraries(largeSceneTest manifold)
target_compile_options(largeSceneTest PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(largeSceneTest PUBLIC cxx_std_17)

if(BUILD_TEST_CGAL)
add_executable(perfTestCGAL perf_test_cgal.cpp)
find_package(CGAL REQUIRED COMPONENTS Core)
target_compile_definitions(perfTestCGAL PRIVATE CGAL_USE_GMPXX)

# target_compile_definitions(perfTestCGAL PRIVATE CGAL_DEBUG)
target_link_libraries(perfTestCGAL manifold CGAL::CGAL CGAL::CGAL_Core)

target_compile_options(perfTestCGAL PRIVATE ${MANIFOLD_FLAGS})
target_compile_features(perfTestCGAL PUBLIC cxx_std_17)
endif()
54 changes: 54 additions & 0 deletions extras/large_scene_test.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
// Copyright 2020 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include <chrono>
#include <iostream>

#include "manifold.h"

using namespace manifold;

/*
Build & execute with the following command:

( mkdir -p build && cd build && \
cmake -DCMAKE_BUILD_TYPE=Release -DMANIFOLD_PAR=TBB .. && \
make -j && \
time ./extras/largeSceneTest 50 )
*/
int main(int argc, char **argv) {
int n = 20;
if (argc == 2) n = atoi(argv[1]);

std::cout << "n = " << n << std::endl;

auto start = std::chrono::high_resolution_clock::now();
Manifold scene;

for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
for (int k = 0; k < n; ++k) {
if (i == 0 && j == 0 && k == 0) continue;

Manifold sphere = Manifold::Sphere(1).Translate(glm::vec3(i, j, k));
scene = scene.Boolean(sphere, OpType::Add);
}
}
}
scene.NumTri();
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
std::cout << "nTri = " << scene.NumTri() << ", time = " << elapsed.count()
<< " sec" << std::endl;
}
110 changes: 74 additions & 36 deletions src/manifold/src/csg_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,19 @@ struct CheckOverlap {
} // namespace
namespace manifold {

std::shared_ptr<CsgNode> CsgNode::Boolean(
const std::shared_ptr<CsgNode> &second, OpType op) {
if (auto opNode = std::dynamic_pointer_cast<CsgOpNode>(second)) {
// "this" is not a CsgOpNode (which overrides Boolean), but if "second" is
// and the operation is commutative, we let it built the tree.
if ((op == OpType::Add || op == OpType::Intersect)) {
return opNode->Boolean(shared_from_this(), op);
}
}
std::vector<std::shared_ptr<CsgNode>> children({shared_from_this(), second});
return std::make_shared<CsgOpNode>(children, op);
}

std::shared_ptr<CsgNode> CsgNode::Translate(const glm::vec3 &t) const {
glm::mat4x3 transform(1.0f);
transform[3] += t;
Expand Down Expand Up @@ -227,8 +240,6 @@ CsgOpNode::CsgOpNode(const std::vector<std::shared_ptr<CsgNode>> &children,
auto impl = impl_.GetGuard();
impl->children_ = children;
SetOp(op);
// opportunistically flatten the tree without costly evaluation
GetChildren(false);
}

CsgOpNode::CsgOpNode(std::vector<std::shared_ptr<CsgNode>> &&children,
Expand All @@ -237,8 +248,42 @@ CsgOpNode::CsgOpNode(std::vector<std::shared_ptr<CsgNode>> &&children,
auto impl = impl_.GetGuard();
impl->children_ = children;
SetOp(op);
// opportunistically flatten the tree without costly evaluation
GetChildren(false);
}

std::shared_ptr<CsgNode> CsgOpNode::Boolean(
const std::shared_ptr<CsgNode> &second, OpType op) {
std::vector<std::shared_ptr<CsgNode>> children;

if (IsOp(op) && (impl_.UseCount() == 1)) {
auto impl = impl_.GetGuard();
std::copy(impl->children_.begin(), impl->children_.end(),
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This copy doesn't apply transform from the parent.

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Hadn't realized the transform was around, thanks!

std::back_inserter(children));
} else {
children.push_back(shared_from_this());
}

auto secondOp = std::dynamic_pointer_cast<CsgOpNode>(second);
auto canInlineSecondOp = [&]() {
switch (op) {
case OpType::Add:
case OpType::Intersect:
return secondOp->IsOp(op);
case OpType::Subtract:
return secondOp->IsOp(OpType::Add);
default:
return false;
}
};

if (secondOp && (secondOp->impl_.UseCount() == 1) && canInlineSecondOp()) {
auto secondImpl = secondOp->impl_.GetGuard();
std::copy(secondImpl->children_.begin(), secondImpl->children_.end(),
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std::back_inserter(children));
} else {
children.push_back(second);
}

return std::make_shared<CsgOpNode>(children, op);
}

std::shared_ptr<CsgNode> CsgOpNode::Transform(const glm::mat4x3 &m) const {
Expand Down Expand Up @@ -410,44 +455,24 @@ void CsgOpNode::BatchUnion() const {

/**
* Flatten the children to a list of leaf nodes and return them.
* If finalize is true, the list will be guaranteed to be a list of leaf nodes
* (i.e. no ops). Otherwise, the list may contain ops.
* Note that this function will not apply the transform to children, as they may
* be shared with other nodes.
* If forceToLeafNodes is true, the list will be guaranteed to be a list of leaf
* nodes (i.e. no ops). Otherwise, the list may contain ops. Note that this
* function will not apply the transform to children, as they may be shared with
* other nodes.
*/
std::vector<std::shared_ptr<CsgNode>> &CsgOpNode::GetChildren(
bool finalize) const {
bool forceToLeafNodes) const {
auto impl = impl_.GetGuard();
auto &children_ = impl->children_;
if (children_.empty() || (impl->simplified_ && !finalize) || impl->flattened_)
return children_;
impl->simplified_ = true;
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Happy to see this simplification, but what was the difference between simplified and flattened?

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simplified did not perform flattening if the nodes are shared, iirc.

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Flattening (also aliased here to finalization) was forcing leaf nodes, while simplification was flattening 1 level of op nodes nesting (adopting the children of same op children, and in the case of difference, of union op children past the first child).

Have now renamed finalize & flattened_ to force[d]ToLeafNodes[_] to disambiguate, and simplified this method further.

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Perfect, thank you!

impl->flattened_ = finalize;
std::vector<std::shared_ptr<CsgNode>> newChildren;

CsgNodeType op = op_;
for (auto &child : children_) {
if (child->GetNodeType() == op && child.use_count() == 1 &&
std::dynamic_pointer_cast<CsgOpNode>(child)->impl_.UseCount() == 1) {
auto grandchildren =
std::dynamic_pointer_cast<CsgOpNode>(child)->GetChildren(finalize);
int start = children_.size();
for (auto &grandchild : grandchildren) {
newChildren.push_back(grandchild->Transform(child->GetTransform()));
}
} else {
if (!finalize || child->GetNodeType() == CsgNodeType::Leaf) {
newChildren.push_back(child);
} else {
newChildren.push_back(child->ToLeafNode());

if (forceToLeafNodes && !impl->forcedToLeafNodes_) {
impl->forcedToLeafNodes_ = true;
for (auto &child : impl->children_) {
if (child->GetNodeType() != CsgNodeType::Leaf) {
child = child->ToLeafNode();
}
}
// special handling for difference: we treat it as first - (second + third +
// ...) so op = Union after the first node
if (op == CsgNodeType::Difference) op = CsgNodeType::Union;
}
children_ = newChildren;
return children_;
return impl->children_;
}

void CsgOpNode::SetOp(OpType op) {
Expand All @@ -464,6 +489,19 @@ void CsgOpNode::SetOp(OpType op) {
}
}

bool CsgOpNode::IsOp(OpType op) {
switch (op) {
case OpType::Add:
return op_ == CsgNodeType::Union;
case OpType::Subtract:
return op_ == CsgNodeType::Difference;
case OpType::Intersect:
return op_ == CsgNodeType::Intersection;
default:
return false;
}
}

glm::mat4x3 CsgOpNode::GetTransform() const { return transform_; }

} // namespace manifold
14 changes: 10 additions & 4 deletions src/manifold/src/csg_tree.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,13 +22,16 @@ enum class CsgNodeType { Union, Intersection, Difference, Leaf };

class CsgLeafNode;

class CsgNode {
class CsgNode : public std::enable_shared_from_this<CsgNode> {
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Thanks! I never know such a thing exists, I wanted to do something similar and have to do it the dumb way.

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Yeah it's a nice get out of jail free card 🤣

public:
virtual std::shared_ptr<CsgLeafNode> ToLeafNode() const = 0;
virtual std::shared_ptr<CsgNode> Transform(const glm::mat4x3 &m) const = 0;
virtual CsgNodeType GetNodeType() const = 0;
virtual glm::mat4x3 GetTransform() const = 0;

virtual std::shared_ptr<CsgNode> Boolean(
const std::shared_ptr<CsgNode> &second, OpType op);

std::shared_ptr<CsgNode> Translate(const glm::vec3 &t) const;
std::shared_ptr<CsgNode> Scale(const glm::vec3 &s) const;
std::shared_ptr<CsgNode> Rotate(float xDegrees = 0, float yDegrees = 0,
Expand Down Expand Up @@ -68,6 +71,9 @@ class CsgOpNode final : public CsgNode {

CsgOpNode(std::vector<std::shared_ptr<CsgNode>> &&children, OpType op);

std::shared_ptr<CsgNode> Boolean(const std::shared_ptr<CsgNode> &second,
OpType op) override;

std::shared_ptr<CsgNode> Transform(const glm::mat4x3 &m) const override;

std::shared_ptr<CsgLeafNode> ToLeafNode() const override;
Expand All @@ -79,8 +85,7 @@ class CsgOpNode final : public CsgNode {
private:
struct Impl {
std::vector<std::shared_ptr<CsgNode>> children_;
bool simplified_ = false;
bool flattened_ = false;
bool forcedToLeafNodes_ = false;
};
mutable ConcurrentSharedPtr<Impl> impl_ = ConcurrentSharedPtr<Impl>(Impl{});
CsgNodeType op_;
Expand All @@ -89,6 +94,7 @@ class CsgOpNode final : public CsgNode {
mutable std::shared_ptr<CsgLeafNode> cache_ = nullptr;

void SetOp(OpType);
bool IsOp(OpType op);

static std::shared_ptr<Manifold::Impl> BatchBoolean(
OpType operation,
Expand All @@ -97,7 +103,7 @@ class CsgOpNode final : public CsgNode {
void BatchUnion() const;

std::vector<std::shared_ptr<CsgNode>> &GetChildren(
bool finalize = true) const;
bool forceToLeafNodes = true) const;
};

} // namespace manifold
3 changes: 1 addition & 2 deletions src/manifold/src/manifold.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -585,8 +585,7 @@ Manifold Manifold::Refine(int n) const {
* @param op The type of operation to perform.
*/
Manifold Manifold::Boolean(const Manifold& second, OpType op) const {
std::vector<std::shared_ptr<CsgNode>> children({pNode_, second.pNode_});
return Manifold(std::make_shared<CsgOpNode>(children, op));
return Manifold(pNode_->Boolean(second.pNode_, op));
}

Manifold Manifold::BatchBoolean(const std::vector<Manifold>& manifolds,
Expand Down
28 changes: 28 additions & 0 deletions test/manifold_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -505,3 +505,31 @@ TEST(Manifold, MirrorUnion) {
EXPECT_FLOAT_EQ(vol_a * 2.75, result.GetProperties().volume);
EXPECT_TRUE(a.Mirror(glm::vec3(0)).IsEmpty());
}

TEST(Manifold, BooleanVolumes) {
glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));

// Define solids which volumes are easy to compute w/ bit arithmetics:
// m1, m2, m4 are unique, non intersecting "bits" (of volume 1, 2, 4)
// m3 = m1 + m2
// m7 = m1 + m2 + m3
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Excellent tests, thank you! Technically these should go in boolean_test.cpp now that I've separated them.

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Thanks!! Moved them 👌

auto m1 = Manifold::Cube({1, 1, 1});
auto m2 = Manifold::Cube({2, 1, 1}).Transform(
glm::translate(glm::mat4(1.0f), glm::vec3(1.0f, 0, 0)));
auto m4 = Manifold::Cube({4, 1, 1}).Transform(
glm::translate(glm::mat4(1.0f), glm::vec3(3.0f, 0, 0)));
auto m3 = Manifold::Cube({3, 1, 1});
auto m7 = Manifold::Cube({7, 1, 1});

EXPECT_FLOAT_EQ((m1 ^ m2).GetProperties().volume, 0);
EXPECT_FLOAT_EQ((m1 + m2 + m4).GetProperties().volume, 7);
EXPECT_FLOAT_EQ((m1 + m2 - m4).GetProperties().volume, 3);
EXPECT_FLOAT_EQ((m1 + (m2 ^ m4)).GetProperties().volume, 1);
EXPECT_FLOAT_EQ((m7 ^ m4).GetProperties().volume, 4);
EXPECT_FLOAT_EQ((m7 ^ m3 ^ m1).GetProperties().volume, 1);
EXPECT_FLOAT_EQ((m7 ^ (m1 + m2)).GetProperties().volume, 3);
EXPECT_FLOAT_EQ((m7 - m4).GetProperties().volume, 3);
EXPECT_FLOAT_EQ((m7 - m4 - m2).GetProperties().volume, 1);
EXPECT_FLOAT_EQ((m7 - (m7 - m1)).GetProperties().volume, 1);
EXPECT_FLOAT_EQ((m7 - (m1 + m2)).GetProperties().volume, 4);
}