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A Port of Sass' Cinematic Mod to Call of Duty Ghosts

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IW6Cine

🎥 A features-rich cinematic mod for Call of Duty: Ghosts

   



PLEASE NOTE: As the original mod is in a WIP phase, so will this port be..

This is a port of Sass' Cinematic Mod for Call of Duty®: Ghosts, designed for video editors to create cinematics shots in-game.

This mod creates new dvars combined as player commands. They are all associated to script functions that are triggered when the dvar doesn't equal it's default value, meaning these functions will all independently stay idle until they get notified to go ahead.

This mod was also designed as a Multiplayer mod only. It will not work in Singleplayer or Zombies.



Requirements

In order to use the latest version of this mod directly from the repo, you'll need a copy of Call of Duty: Ghosts with the Alterware client installed.



Installation

Simply download the mod through this link. Scroll down and click on "Source code (zip)" to download the archive.

Once the mod is downloaded, open the ZIP file and drag the contents of the "IW6Cine" folder into your data/scripts folder.


X:/
└── .../
    └── Call of Duty Ghosts/
        └── data/
            └── scripts/
                └──actors.gsc
                └──bots.gsc
                └──cam.gsc
                └──etc...



How to use

The link below contains a HTML file that explains every command from the latest release in details. The HTML file will open a new browser tab when you click on it.

It is not up-to-date with what's in the master branch, although everything should still work as intended. Just don't be surprised if something is missing or not working as expected!

Once Sass finishes the mod's rewrite, the HTML file will be updated accordingly.



Features

MISC FUNCTIONS

- [x]   clone             -- <set to 1>
- [x]   drop              -- <set to 1>
- [x]   about             -- <set to 1>
- [x]   clearbodies       -- <set to 1>
- [x]   viewhands         -- <model_name>
- [x]   eb_explosive      -- <radius>
- [x]   eb_magic          -- <degrees>
- [x]   spawn_model       -- <model_name>
- [x]   spawn_fx          -- <fx_name>
- [x]   vision            -- <vision>
- [ ]   fog               -- <start end red green blue transition>

BOT FUNCTIONS

- [x]   spawn             -- <axis/allies>
- [x]   weapon            -- <bot_name> <weapon_name> <camo_name> // Please note, although every camo is included, some do not work.
- [x]   move              -- <bot_name>
- [x]   aim               -- <bot_name>
- [x]   stare             -- <bot_name>
- [x]   model             -- <full_model_name> // Ex: mp_fullbody_juggernaut_heavy_black
- [x]   kill              -- <bot_name> <body/head>
- [ ]   holdgun           -- <set to 1> // Currently doesn't work.
- [x]   freeze            -- <set to 1>

ACTOR FUNCTIONS

- [ ]   actorback    
- [ ]   actor_anim    
- [ ]   actor_copy   
- [ ]   actor_death 
- [ ]   actor_spawn    
- [ ]   actor_move    
- [ ]   actor_health  
- [ ]   actor_model   
- [ ]   actor_weapon 
- [ ]   actor_gopro 
- [ ]   actor_fx

CAMERA FUNCTIONS

- [x]   mode              -- <linear/bezier>
- [ ]   rot               -- <degrees>
- [x]   save              -- <node # starting from 1>
- [x]   start             -- <speed if bezier, time if linear>

PLANNED FEATURES

- [ ]   actors



Credits

  • Sass - Created the original IW4Cine mod. All the code was written by him, I just edited it to work on this game.
  • Antiga - Helped rewrite the mod and fix things that I couldn't.