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Improve RGB Min Max evaluation performance by using 2 or 3 comparison… #50622

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Apr 6, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -487,12 +487,34 @@ private void GetRgbValues(out int r, out int g, out int b)
b = (int)(value & ARGBBlueMask) >> ARGBBlueShift;
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void MinMaxRgb(out int min, out int max, int r, int g, int b)
{
if (r > g)
{
max = r;
min = g;
}
else
{
max = g;
min = r;
}
if (b > max)
{
max = b;
}
else if (b < min)
{
min = b;
}
}

public float GetBrightness()
{
GetRgbValues(out int r, out int g, out int b);

int min = Math.Min(Math.Min(r, g), b);
int max = Math.Max(Math.Max(r, g), b);
MinMaxRgb(out int min, out int max, r, g, b);

return (max + min) / (byte.MaxValue * 2f);
}
Expand All @@ -504,8 +526,7 @@ public float GetHue()
if (r == g && g == b)
return 0f;

int min = Math.Min(Math.Min(r, g), b);
int max = Math.Max(Math.Max(r, g), b);
MinMaxRgb(out int min, out int max, r, g, b);

float delta = max - min;
float hue;
Expand All @@ -531,8 +552,7 @@ public float GetSaturation()
if (r == g && g == b)
return 0f;

int min = Math.Min(Math.Min(r, g), b);
int max = Math.Max(Math.Max(r, g), b);
MinMaxRgb(out int min, out int max, r, g, b);

int div = max + min;
if (div > byte.MaxValue)
Expand Down
6 changes: 6 additions & 0 deletions src/libraries/System.Drawing.Primitives/tests/ColorTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -390,6 +390,12 @@ private void CheckRed(Color color)
[InlineData(51, 255, 51, 0.6f)]
[InlineData(51, 51, 255, 0.6f)]
[InlineData(51, 51, 51, 0.2f)]
[InlineData(0, 51, 255, 0.5f)]
[InlineData(51, 255, 0, 0.5f)]
[InlineData(0, 255, 51, 0.5f)]
[InlineData(255, 0, 51, 0.5f)]
[InlineData(51, 0, 255, 0.5f)]
[InlineData(255, 51, 0, 0.5f)]
public void GetBrightness(int r, int g, int b, float expected)
{
Assert.Equal(expected, Color.FromArgb(r, g, b).GetBrightness());
Expand Down