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feat(#9): turrets shoot now to enemies and damage them - nice
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Original file line number | Diff line number | Diff line change |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
public class BulletTurretBasic : MonoBehaviour | ||
{ | ||
|
||
public int Damage { get; set; } | ||
public Rigidbody rb; | ||
[SerializeField] private float speed; | ||
[SerializeField] private float lifeTime; | ||
|
||
// Update is called once per frame | ||
void Start() | ||
{ | ||
|
||
Destroy(gameObject, lifeTime); | ||
} | ||
void FixedUpdate() | ||
{ | ||
rb.velocity = transform.forward * speed; | ||
} | ||
|
||
void OnTriggerEnter(Collider other) | ||
{ | ||
var enemy = other.GetComponent<Enemy>(); | ||
if (!enemy) enemy = other.GetComponentInParent<Enemy>(); | ||
if (enemy) | ||
{ | ||
enemy.TakeDamage(Damage); | ||
Destroy(gameObject); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -15,7 +15,7 @@ TagManager: | |
- Castle | ||
- Enemy | ||
- Raycastable UI | ||
- | ||
- Ally Bullet | ||
- | ||
- | ||
- | ||
|