- Crackdown
- Console Commands for Crackdown 1
- Crackdown 2
- Console Commands for Crackdown 2
- Debug Stuff
- Misc
- Lua & Scripting
- Gamemode Stuff
- Player Stuff
- Lobby & Matchmaking
- Weather & Enviroment
- Weapons
- AI & Characters
- Items
- Vehicles
- Button Names & Mapping
- Extra
INI & LUA files found in debug builds for Crackdown 1 can be found in this repo!
Addresses to check in IDA / Ghidra / PeekPoker
82AE69D8 - possibly where the game checks if the debug menu should be activated
8325DFB8 - possibly the offset for checking if console command should be sent in offline/online state.
luafile - Executes a lua script filescript | luafile %s%S | luafile D:\Scripts\%s*.lua
bind - bind command to button | Usage: bind 1 "allskills 1"
spdup
spddn
dpgoto Scheduler
nextchar
prevchar
nextvehicle
prevvehicle
resetmetrics
dan
fly
suicide
flymode
crcam
fpcam
reloadshaders
fps
helicam
forceintovehicle
allskills 1
allskills 2
allskills 3
allskills 4
allskills 5
loaded
god
posinfo
ToggleShortKeys
hud
screencapture
startmc
resetpeaks
growtimertree
stopmc
lastcmd
todsetphase 0.25 - set any number to change time of day
togglebloom - toggle bloom on and off
toggleafterlights - toggle lights after dark
togglevehiclelights - toggle vehicle lights
toggleshadows - toggle shadows
toggleoutlines - toggle outlines
ToggleTactileFeedback - toggle controller vibrations from gunfire, etc.
0x82771EB0 - ConsoleCommand
toggledebuginput - Toggle Debug Input for Final
minp - Binds input key(s) to an action | Usage: minp press VK_XENON_DPAD_U "cheat_menu_up" | minp [action] [button] ["command"]
bind - bind command to button | Usage: bind 1 "allskills 1"
defaultlevel - Sets the default level to load. Standard: pacificcity. Usage: defaultlevel levelname
duck! - Spawns ducks above targetted entity
test_deity_ray - Create test deity ray effect
kill_deity_ray - Terminate test deity ray effect
tsmdebugtrapezoid - Displays the debug trapezoid graph
pause - Pauses game logic
togglemotionblur - Toggle motion blur
toggleparticlealpha
widescreen - Toggles aspect between 4:3 and 16:9
toggleHUD - Toggles HUD on / off
DisableMiniGames - Disables mini-game scripts. Must be set in userstartup to take effect
toggleConference - Toggles Conference config
togglelicensesetting - Toggles all dlc license setting free / paid
toggledlcloadiffound - Toggles whether we load DLC if found or not
togglelicenseoverride - Toggles all dlc license override on / off
purchase_dlc - Simulates purchase of a DLC offer
ignore_dlc_resources - Ignores checks for available resources when activating DLC
showstunttext - Show stunt completion text. Args: [stunt type] [current] [total]
summon - summon NAMEOFITEM
toggleorbs - Toggles agility/hidden orbs
apocalypse - Kill all bots (player takes credit)
setonfire - Sets the players target on fire
rain - Sets it to rain around the player
instagib - Instantly kills player's target
combust - The target combusts
StunAllCharacters - Stun all the AI characters in the volume.
deleteallweapons - Delete all weapons that the AI have.
ui_showallorbs - Shows all orbs on the UI map screen
ui_showalllogs - Shows all logs on the UI map screen
showlpt - Toggles launch pad trajectory rendering
setscaler - setscaler NAME # | <#> - Sets the named performance scaler to the specified value
driving_turbo - Use vehicle turbo
D:\Scripts\%S* .lua
lua - Executes a chunk of lua script.script
luafile - Executes a lua script filescript | luafile %s%S | luafile D:\Scripts\%s*.lua
emitluacalls - Emits whenever Lua is called
emitluafileaccess - Turns on/off lua file access emits
preprocessscripts - Turns on/off preprocessing of lua scripts
script
ScriptDebuggerOn - Decides whether ScriptDebugger should be run
editscripts - Toggles / sets whether scripts will be loaded individually off disk. Must be set in userstartup to take effect
completewave - Complete Current Wave immediately
TogglePBM - Toggle points based multiplier rather than combo based.
givesunburstpowerup - Give sunburst power up. (givesunburstpowerup 1 Infinite Fuel | 2 Time Extend | 3 Max Health Armour | 4 Quad Damage | 5 Stealth | 6 Infinite Ammo | 7 Invulnerability | 9 Random | 10 Linear)"
god - Toggles player character invulnerable to damage
infiniteammo - Give player infinite ammo
loaded - Gives the player all available equipment
addweapon - Gives the player a specified weapon | Usage: addweapon "WEPGEN06_Glauncher"
transformplayer - tests transform vfx
pingnearbyorbs - Pings nearby orbs, within radius specified
scaleplayer - scales the player
scalechar - Scales the player's target (if it's a character)
togglespawn - Toggles spawn points active and inactive
apocalypse - Kill all bots (player takes credit)
allskills
maxagentskills
unlock_supply_points
forceunlocksupplypoints - Unlocks all supply points
squadbonus
fightingbonus
firearmbonus
explosivebonus
athleticbonus
decallskills
decfightingskill
decexplosiveskill
decdrivingskill
incallskills
incfightingskill
incfirearmskill
incexplosiveskill
incdrivingskill
incathleticskill
firearmskill
explosiveskill
athleticskill
maxplayers - Set max players (maxplayers 18)
setminplayers - Set minimum players needed to access a public game
toggleAllowForceHost - Toggles whether the force host option is available
sethostprobability - Sets up hosting probabilities for Quick Match. Args [active 0/1] [probability start 0-1] [probability scale] [max searches]
forceshowbadconnectionhud - Forces the Bad connection HUD to display
toggletargetlag - Set target to lag
ignorenetworkdisconnects - Toggle handling of network disconnects.
ForceJoinOption - Sets which players are allowed to join the session
SetJoinOption - Usage:SetJoinOption Where is one of: friendsonly or inviteonly
forcelod - forcelod #
forceskytod - Forces sky time of day
disableforceskytod - Stop forcing sky TOD
todfup
tode3setphase - Set the time of day, setting shadows as appropriate for the E3 build. Phase is same as todsetphase, but the value will be clamped to one of the valid E3 settings
tode3advance
togglelod4env - Toggles or specifically sets drawing of LOD4 environment
todsetrandomphase - Select a random time of day
todsetperiod - Set the time of day period (mins IRL)
todtoggle - TimeOfDay
toggletoddoors - Enables/disables time-of-day door controlprops
toggle_dof - Toggle DOF effect
toggleopaquepass - Toggle the opaque render pass
togglealphapass - Toggle the alpha render pass
toggleoutlines - Toggle the rendering of outlines
togglewaterpass - Toggle the water render pass
MP_WEPGEN03_Demp90A
WEPGEN11_SticklerGrenade
WEPGEN04_MachHMG120
WEPGEN06_Glauncher
WEPGEN07_RLauncher
WEPGEN08_HRlauncher
WEPGEN05_SniperSX1A
MP_WEPGEN03_Demp90A_Bullet
MP_WEPGEN04_MachHMG120
MP_WEPGEN07_RLauncher
WEPGEN07_RLauncher_Proj
MP_WEPGEN02_IngallsAL107
MP_WEPGEN01_IngallsXGS
MP_WEPGEN05_SniperSX1A
WEPGEN07_Rlauncher
WEPGEN03_Demp90A
WEPGEN02_IngallsAL107
WEPGEN01_IngallsXGS
WEPGEN10_ClusterGrenade
WEPGEN10_Grenade
WEPGEN10_ShrapnelGrenade
MP_WEPAGY15_UVShotgun
MP_WEPAGY05_Sniper
MP_WEPAGY05_AMSniper
MP_WEPAGY04_MachGun
MP_WEPAGY03_UltraShotgun
MP_WEPAGY02_UltraAssault
MP_WEPAGY02_Assault
MP_WEPAGY01_UltraSMG
MP_WEPAGY03_Shotgun
WEPAGY05_AMSniper
WEPAGY05_Sniper
WEPAGY10_LimpetCharge
WEPAGY10_ProxMine
WEPAGY15_UVShotgun
WEPAGY04_MachGun
WEPAGY03_UltraShotgun
WEPAGY03_Shotgun
WEPAGY02_UltraAssault
WEPAGY02_Assault
WEPAGY01_UltraSMG
WEPAGY01_SMG
WEPAGY10_PekingDuck
WEPAGY06_Flocket
WEPAGY15_UVGrenade
WEPTUR11_TagLauncher
WEPTUR06_BreachRocket
WEPTUR01_MachGun
WEPTUR02_Flocket
WEPTUR03_Flack
WEPTUR04_Laser
WEPTUR05_UV
WEPTUR11_TAGLAUNCHER
WEPTUR03_Flack_Barrel
WEPTUR01_MachGun_Barrell
WEPTUR03_FLACK
WEPTUR02_FLOCKET
WEPTUR01_MACHGUN
WEPFRK12_GoliathRockBomb
WEPFRK10_AcidClusterBomb
WEPGAD10_BoostPack
WEPGAD11_PortableLaunchPad
WEPGAD03_Mags
WEPGAD01_Harpoon_BoltRender
WEPGAD01_Harpoon
PRPGL001_Duck
PRPGL018_Commuter
PRPGL018_DeliveryVan
PRPGL048_Box_M_Card
PRPGL048_Box_S_Card
PRPGL002_Beachball
PRPGL003_Golfball
PRPGL009_Boulder_Large
PRPGL009_Boulder_Med
PPRPGL009_Goliath_Boulder
PRPGL010_ConcBarricade_Ex1
PPRPGL010_ConcBarricade_Ex1_02
PPRPGL010_ConcBarricade_Ex2
PPRPGL010_ConcBarricade_Ex2_02
PRPGL016_ShopTrolley
PRPGL060_SatDish_Small
PRPGL070_Cell_I_Ex1
PRPGL010_ConcPiller_01
PRPGL012_PickAxe
PRPGL012_Scaffold_Plank
PRPGL012_Scaffold_Pole
PRPGL025_PalletWoodCombat
PRPGL030_Bench_WoodCombat
PRPGL053_Rufficlub
PRPGL018_Car_Axle
PRPGL047_Barrel
PRPGL047_GasCanister
PRPGL048_Box_Wood_Explosive
PRPGL025_PalletWood
PRPGL026_Refuse_Bag
PRPGL026_Refuse_BinDouble
PRPGL026_Refuse_BinSingle
PRPGL026_Trashcan
PRPGL030_Bench_Wood
PRPGL030_Bench_WoodDamage
PRPGL047_Barrel_Brazier
PRPGL051_PhoneBooth_LOD1
PRPGL040_Armchair
PRPGL040_BoomBox
PRPGL040_Chair_Wood_Orig
PRPGL040_Sofa
PRPAM002_FruitVeg_Crate
PRPAM001_FakeAnt_Crate
PRPAM002_FruitVeg_Crate_Closed
PRPAM001_FakeAnt_Sign
PRPAM002_FruitVeg_Board
PRPAM003_Safehouse_Sign_A
PRPAM004_UrbanS_Sign_A
PRPAM005_VehicleP_Board_A
PRPAM006_WeaponP_Board_A
PRPAM007_LightP_Board_A
PRPAM005_Banner_Ex1
PRPAM005_VehicleP_Banner
PRPAM001_FakeAnt_Banner
PRPAM006_WeaponP_Banner
PRPAM007_LightP_Board_Truck
PRPAM007_LightP_Sign_Pole
PRPAM007_LightP_Sign_Pole_Tall
PRPAM006_WeaponP_Sign_Pole
PRPAM005_VehicleP_Sign_Pole
PRPAM003_SafeHouse_Sign_Pole
PRPAM010_AVSystem
PRPAM012_Barbell
PRPAM013_Guitar
PRPAM009_Generator
PRPAM010_PastingTable
PRPAM010_Table
PRPMS010_Breech_Inactive
PRPMS003_PowerStation_Club
PRPMS012_Missile
AICHACEL01_BCellSmg
AICHACEL02_BCellRocket
AICHACEL03_BCellShotgun
AICHACEL04_BCellRifle
AICHACEL01_BCellFlare
AICHACEL01_BCellFlareNoGrenade
AICHACEL01_BCellSmgNoGrenade
AICHACEL01_BCellSmgShrapnelGrenade
AICHACEL01_BCellRoadWarrior
AICHACEL01_BCellRoadWarriorSMG
AICHACEL02_BCellRoadWarrior
AICHACEL01_BCellSmgMusician
AICHACEL02_BCellShotgun
AICHACEL02_BCellShotgun NoGrenade
AICHACEL02_BCellShotgun ShrapnelGrenade
AICHACEL02_BCellRoadWarriorShotgun
AICHACEL03_BCellGrenadeLauncher
AICHACEL03_BCellRoadWarriorGrenade
AICHACEL03_BCellSniper
AICHACEL04_BCellLMG
AICHACEL04_BCellRoadWarriorLMG
AICHACEL04_BCellRoadWarriorRifle
AICHACEL05_BCellHomingRocket
AICHACEL05_BCellRocket
AICHACEL06_BCellMinigun
AICHACIVGUARD01_BCivilGuard
AICHACIVGUARD01_BCivilNightGuard
AICHACIVGUARD02_BCivilGuard
AICHACIVGUARD02_BCivilNightGuard
AICHACIVGUARD03_BCivilGuard
AICHACIVGUARD03_BCivilNightGuard
AICHACIVGUARD04_BCivilGuard
AICHACIVGUARD04_BCivilNightGuard
AICHACIVGUARD05_BCivilGuard
AICHACIVGUARD05_BCivilNightGuard
AICHACIVGUARD06_BCivilGuard
AICHACIVGUARD06_BCivilNightGuard
AICHAPEA01_M_BPeacePKDrop
AICHAPEAM_BPeaceBeaconDrop
AICHAPEA01_M_BPeaceVehicleCollection
AICHAPEA01_M_BPeaceAgentPickup
AICHAPEA01_M_BPeacePilot
AICHAPEA01_M_BTrainingHeliPilot
AICHAPEA01_M_BPeaceEquipDrop
AICHAPEA02_BPeaceMale
AICHAPEA01_BPeaceDriveWanderAttack
AICHAPEA01_BPeacekeeperARPilot
AICHAPEA01_BPeaceAirwolf
AICHAPEA01_M_BPeaceMale
AICHAPEA01_F_BPeaceFemale
AICHAPEA01_BPeaceHighwayPatrol
AICHAPEA01_M_BPeaceMale2
AICHAPEA03_BPeaceMale
AICHAREA02_STR_L2_BReaperStr_L2
AICHAREA02_STR_L3_BReaperStr_L3
AICHAREA02_STR_L1_BReaperStr_L1
AICHAREA01_AGI_L3_BReaperAgi_L3
AICHAREA01_AGI_L2_BReaperAgi_L2
AICHAREA01_AGI_L1_BReaperAgi_L1
AICHAREA03_BReaperAgent
AICHAREA03_Midget_BReaperAgent
AICHAGOL01_BGoliath
VEHCEL14_ArcticTruck
VEHCEL16_HeavyTruck
VEHCEL11_DeliveryVan
VEHCEL01_Roadster
VEHCEL02_Cabriolet
VEHCEL03_Coupe
VEHCEL04_MuscleCar
VEHCEL05_Saloon
VEHCEL06_Jcar
VEHCEL07_Pickup
VEHCEL08_Lowrider
VEHCEL09_SUV
VEHCEL10_6WSUV
VEHCEL12_Van
VEHCEL13_TowTruck
VEHCEL15_MilitaryTruck
VEHCEL17_APC
VEHCEL18_ABus
VEHCEL19_BBus
VEHCIV01_Estate
VEHCIV01_Roadster
VEHCIV03_Commuter_02
VEHCIV04_Saloon
VEHCIV05_DeliveryVan_01
VEHCIV06_DeliveryVan_02
VEHCIV07_Deliverytruck
VEHCIV08_RampTruck
VEHCIV02_Commuter_01
MP_VEHAGY03_Tank
MP_VEHAGY05_Buggy
VEHAGY01_Sportscar
VEHAGY02_SUV
VEHAGY03_Tank
VEHAGY05_Buggy
VEHAGY06_Helicopter
VEHAGY08_Peacecar
VEHAGY09_ATV
VEHAGY10_SquadChopper
Vehicle_ATV_NonPlayer
Vehicle_ATV_Player
Vehicle_Buggy_Player
Vehicle_Cell_Type01_NonPlayer
Vehicle_Cell_Type01_Player
Vehicle_Commuter01_NonPlayer
Vehicle_Commuter01_Player
Vehicle_Coupe_NonPlayer
Vehicle_Coupe_Player
Vehicle_DeliveryVan01_NonPlayer
Vehicle_DeliveryVan01_Player
Vehicle_DeliveryVan02_NonPlayer
Vehicle_DeliveryVan02_Player
Vehicle_Diesel_NonPlayer
Vehicle_Diesel_Player
Vehicle_Estate_NonPlayer
Vehicle_Estate_Player
Vehicle_Estate02_NonPlayer
Vehicle_Estate02_Player
Vehicle_Jcar_NonPlayer
Vehicle_Jcar_Player
Vehicle_Peacecar_NonPlayer
Vehicle_Peacecar_Player
Vehicle_Pickup_NonPlayer
Vehicle_Pickup_Player
Vehicle_Saloon_NonPlayer
Vehicle_Saloon_Player
Vehicle_Sportscar_NonPlayer
Vehicle_SUV_NonPlayer
Vehicle_Tank_NonPlayer
VK_XENON_DPAD_U
VK_XENON_DPAD_D
VK_XENON_DPAD_L
VK_XENON_DPAD_R
VK_XENON_START
VK_XENON_BACK
VK_XENON_LTHUMB_BUTTON
VK_XENON_RTHUMB_BUTTON
VK_XENON_LSHOULDER
VK_XENON_RSHOULDER
VK_XENON_A
VK_XENON_B
VK_XENON_X
VK_XENON_Y
VK_XENON_LTRIGGER
VK_XENON_RTRIGGER
VK_XENON_LTHUMB_X
VK_XENON_LTHUMB_Y
VK_XENON_RTHUMB_X
VK_XENON_RTHUMB_Y
VK_UNASSIGNED
VK_LBUTTON
VK_RBUTTON
VK_CANCEL
VK_MBUTTON
VK_XBUTTON1
VK_XBUTTON2
VK_BACK
VK_TAB
VK_CLEAR
VK_RETURN
VK_SHIFT
VK_CONTROL
VK_MENU
VK_PAUSE
VK_CAPITAL
VK_KANA
VK_HANGUL
VK_JUNJA
VK_FINAL
VK_HANJA
VK_KANJI
VK_ESCAPE
VK_CONVERT
VK_NONCONVERT
VK_ACCEPT
VK_MODECHANGE
VK_SPACE
VK_PRIOR
VK_NEXT
VK_END
VK_HOME
VK_LEFT
VK_UP
VK_RIGHT
VK_DOWN
VK_SELECT
VK_PRINT
VK_EXECUTE
VK_SNAPSHOT
VK_INSERT
VK_DELETE
VK_HELP
VK_LWIN
VK_RWIN
VK_APPS
VK_SLEEP
VK_NUMPAD0
VK_NUMPAD1
VK_NUMPAD2
VK_NUMPAD3
VK_NUMPAD4
VK_NUMPAD5
VK_NUMPAD6
VK_NUMPAD7
VK_NUMPAD8
VK_NUMPAD9
VK_MULTIPLY
VK_ADD
VK_SEPARATOR
VK_SUBTRACT
VK_DECIMAL
VK_DIVIDE
VK_F1
VK_F2
VK_F3
VK_F4
VK_F5
VK_F6
VK_F7
VK_F8
VK_F9
VK_F10
VK_F11
VK_F12
VK_F13
VK_F14
VK_F15
VK_F16
VK_PAD_A
VK_PAD_B
VK_PAD_X
VK_PAD_Y
Actions: heldless | heldstate | state | press | threshless | threshgreater
Usage: minp heldless 0.30 VK_XENON_Y "character_entervehicle"
minp heldstate 0.30 VK_XENON_Y "character_activatecamcut"
minp state VK_XENON_B "driving_horn"
minp press VK_XENON_B "driving_togglesiren"