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Use bevy_math::bounding::aabb3d #588

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@Vrixyz Vrixyz commented Sep 18, 2024

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Comment on lines 775 to 778
pub fn colliders_with_aabb_intersecting_aabb(
&self,
aabb: bevy::render::primitives::Aabb,
aabb: bevy::math::bounding::Aabb3d,
mut callback: impl FnMut(Entity) -> bool,
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@Vrixyz Vrixyz Sep 20, 2024

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add the same for aabb2d (use cfg feature for args?)
can we convert from math to render (and inversely ?)

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