Wrenegade is a toolkit for developing backends for embedded Wren based projects.
It's API is provided in Haxe, a powerful programming language, which eventually compiles to C/C++.
Install Haxe (v 4.0.0-rc-2) => Download
Install Haxe project dependencies: (run the respective commands in your terminal)
-
Yaml parser =>
haxelib install yaml
-
HXCPP (Haxe C++ compiler) =>
haxelib install hxcpp
-
hxnew (for generating new Haxe project) =>
haxelib install hxnew
Create a new Haxe project if you haven't:
haxelib run hxnew -name MyProject -target cpp
This will generate a new Haxe/C++ project in MyProject
directory
Clone Wrenegade repository into your project root:
git clone https://github.com/darmie/wrenegade.git
Edit the build.hxml
file in your project root to reference wrenegade:
Add these lines at the top of the file: (replace {project_root}
with the relative path to your project)
-cp {project_root}/wrenegade/
-cp {project_root}/src ## path to your project source, let's assume it's ./src
-dce std # Dead code elimination. Reduce overrall package size to only stuff we need. https://haxe.org/manual/cr-dce.html
-lib yaml
# list of standard haxe packages that wrenegade needs. Important!
Type
Std
# list of Haxe classes we need to generate bindings for
myclass.MyClass
myclass.subpack.Hello
-cpp bin/cpp ## Tell haxe where to put the generated C++ files and binary
-main MyProject ## Name of the haxe class that has a static main function
Configure your project:
Create a config file called .wrenconfig
in your project root
bindpath: "bindings" #relative to your project dir
wrenlib: "::dir::/wrenegade/lib/wren" #absolute path to your wren lib
wrensrc: "::dir::" #absolute path to your haxe project that will use Wrenegade tool
Create your first Wren foreign class:
note that for Wrenegade to gerate bindings, your haxe class must extend wren.WrenClass
{project_root}/src/myclass/MyClass.hx
package myclass;
import wren.VM;
class MyClass extends MySuperClass {
@:keep public var prop:String = "Yada!";
public function new(){}
public function add(x:Int, y:Int) {
trace(x+y);
}
public function callDyn(v:Dynamic) {
if(Std.is(v, MyClass)){
v.add(5, 8);
}else {
trace(v);
}
}
}
Wrenegade will automatically generate binding functions for your class in the bindings directory you provided in .wrenconfig
generated wren externs
{project_root}/bindings/wren/myclass.wren
foreign class MyClass {
construct new(){}
foreign prop=(arg1)
foreign prop
foreign add(arg1,arg2)
foreign callDyn(arg1)
foreign superProp=(arg1)
foreign superProp
foreign graphicsBeginFill(arg1,arg2)
}
foreign class MySuperClass {
construct new(){}
foreign superProp=(arg1)
foreign superProp
foreign graphicsBeginFill(arg1,arg2)
}
generated c/c++ binding functions
{project_root}/bindings/c/myclass/MyClass/functions.cpp
namespace myclass_MyClass_functions {
static void myclass_myclass_prop_set(WrenVM *vm){
::Dynamic* value = (::Dynamic*)wrenGetSlotForeign(vm, 1);
*value = wrenegade::helper::getFromSlot(vm, 1);
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
inst->prop = *value;
}
static void myclass_myclass_prop_get(WrenVM *vm){
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
auto val = inst->prop;
::ValueType type = ::Type_obj::_hx_typeof(val);
wrenegade::helper::saveToSlot(vm, 0, val, type);
}
static void myclass_myclass_add(WrenVM *vm){
auto arg0 = wrenegade::helper::getFromSlot(vm, 1);
auto arg1 = wrenegade::helper::getFromSlot(vm, 2);
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
inst->add(arg0, arg1);
}
static void myclass_myclass_calldyn(WrenVM *vm){
auto arg0 = wrenegade::helper::getFromSlot(vm, 1);
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
inst->callDyn(arg0);
}
static void myclass_myclass_superprop_set(WrenVM *vm){
::Dynamic* value = (::Dynamic*)wrenGetSlotForeign(vm, 1);
*value = wrenegade::helper::getFromSlot(vm, 1);
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
inst->superProp = *value;
}
static void myclass_myclass_superprop_get(WrenVM *vm){
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
auto val = inst->superProp;
::ValueType type = ::Type_obj::_hx_typeof(val);
wrenegade::helper::saveToSlot(vm, 0, val, type);
}
static void myclass_myclass_graphicsbeginfill(WrenVM *vm){
auto arg0 = wrenegade::helper::getFromSlot(vm, 1);
auto arg1 = wrenegade::helper::getFromSlot(vm, 2);
::myclass::MyClass inst = (::myclass::MyClass)wrenegade::helper::getFromSlot(vm, 0);
inst->graphicsBeginFill(arg0, arg1);
}
static void myclass_myclass_new(WrenVM *vm){
::myclass::MyClass* constructor = (myclass::MyClass*)wrenSetSlotNewForeign(vm, 0, 0, sizeof(::myclass::MyClass));
::myclass::MyClass_obj obj;
auto data = obj.__new();
std::memcpy(constructor, &data, sizeof(::myclass::MyClass));
}
WrenForeignMethodFn bindMethod(const char* signature) {
if (strcmp(signature, "MyClass.prop=(_)") == 0) return myclass_myclass_prop_set;
if (strcmp(signature, "MyClass.prop") == 0) return myclass_myclass_prop_get;
if (strcmp(signature, "MyClass.add(_,_)") == 0) return myclass_myclass_add;
if (strcmp(signature, "MyClass.callDyn(_)") == 0) return myclass_myclass_calldyn;
if (strcmp(signature, "MyClass.superProp=(_)") == 0) return myclass_myclass_superprop_set;
if (strcmp(signature, "MyClass.superProp") == 0) return myclass_myclass_superprop_get;
if (strcmp(signature, "MyClass.graphicsBeginFill(_,_)") == 0) return myclass_myclass_graphicsbeginfill;
return NULL;
}
void bindClass(WrenForeignClassMethods* methods) {
methods->allocate = myclass_myclass_new;
return;
}
}
Embedding Wren scripts:
Wrenegade generated wren foreign classes will be generated at {project_root}/bindings/wren/
, but it will be available at foreign/
at runtime;
Create a main entry point to your Wren program:
{project_root}/scripts/main.wren
import "foreign/myclass" for MyClass // This will import 'myclass' module from '{project_root}/bindings/wren/myclass'
var mclass = MyClass.new()
mclass.add(5, 40)
mclass.callDyn("test_string")
mclass.callDyn(1080)
mclass.callDyn(mclass)
mclass.graphicsBeginFill(0x00FFFF, 1)
System.print(mclass.prop)
mclass.prop = "hello world"
System.print(mclass.prop)
System.print(mclass.superProp)
mclass.superProp = "super yada!"
System.print(mclass.superProp)
Run your Wren script from Haxe:
{project_root}/src/MyProject.hx
import myclass.MyClass;
import wren.VM;
class MyProject {
public static function main() {
var vm = new VM();
try {
var err = vm.interpretFile("main", "../scripts/main.wren");
if (err != null) {
throw err;
}
vm.stop();
} catch (e:Dynamic) {
throw e;
}
}
}
Build your project:
haxe build.hxml
This will generate and compile C++ files for your project in {project_root}/bin/cpp
Test your project binary by running {project_root}/bin/cpp/MyProject
in terminal
You are probably thinking of embedding a scripting interface in your projects (games, game engines or interactive applications), and you want a light weight, fast object oriented scripting language, Wren is the best choice.
The purpose of Wrenegade is to make it easier to expose Haxe APIs to your embedded Wren scripts without much work. You can provide access to native functions by simply creating an Haxe class, that's how easy it is.
This project was created with love, and it is one of the many side projects I work on in my spare time. I can not call Wrenegade a alpha, beta or production ready tool, you may at one point encounter issues. Please feel free to fix the issue if you can, and then open a pull request, your contributions are welcome.
MIT License
Copyright (c) 2019 Damilare Akinlaja
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.