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Game crashes at "The Valley of Bones 496" #2
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Hi. Thanks for reporting. What was the error message when it crashed? Do you have a copy of your save file? I don't think you can send it here as an attachment but in any case, I'll try to replicate it. |
Hi Dael,
thank you for your message! Wasn't sure if you're still working on the project.
Unfortunately I can't send you the save file, as I don't know which save it is. That's another
problem/error: When having more than 6 saves (or I don't know which number - I have 159 saves... so
maybe that's too much) the loading/saving screen only shows the last 6 saves. You can scroll through
all the saves, because the errors on the right side show so - but it still shows the initial 6
saves. So if you're looking to load a save thats later than the last 6 saves I have to count for
every scroll down and click on the last/6th save thats shown - hope you know what I mean.
Anyway, trying to reply directly via e-mail here, don't know if it's possible to send an attachment
- but gonna try to send you my last save.
I found a few other bugs, but can't replicate it as I don't find the save anymore (it's too far gone
to scroll blindly through it ; ).
Don't know if it helps if I describe it in-game for you?
- When breaking into the door in the basement of the Palace of Unbrakki after asking Brekken and the
thieves in Saltdad to help you, it shows you 7 items (including 1500 silver coins) and says you have
to give 3 items to the thieves. So that should mean you can keep 4. But when it comes to choosing it
says "You can keep 3 items" and there are only 6 items left (the magical weave from the initial 7
items isn't shown anymore).
- The other one was when fighting against the salt dragon in the salt mines - as loot you also would
get 1000 gold silver coins, but instead of added, they get substracted from you.
- The Valley of Bones 169 - when picking "Pretend to be a messenger, and say that their captain
needs them urgently" there's no skill check. At least it's not shown, maybe there's one in the
background. But still, usually it says what skill check and which party members to use.
- Also: sometimes, when opening the equipment of the party (or if you find items and have to click
on them which ones to find), one of those items gets kinda displaced so you can't click on it. Not
so much a problem when in the equipment tab - just go back and then back into the equipment. But a
problem when picking up items - as you can't go back with the back button. Gonna (try to) attach a
screenshot.
- Not a bug or errer, but: Is there a possibility to change spells somehow? I guess it's not
possible in the original book either unless you stumble upon a new spell. But - when using the
original book I could just erase a spell and say, for example, and exchange one of my found/learned
ones in my imaginary "grimoire" and now have 6 different spells than before, so I'm not stuck with
the same 6 spells for eternity.
That's what I found so far.
…On 14.08.2022 03:31, Dael wrote:
Hi. Thanks for reporting. What was the error message when it crashed? Do you have a copy of your
save file? I don't think you can send it here as an attachment but in any case, I'll try to
replicate it.
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But I could just paste what's in my last save: {"army":[{"deployed":false,"garrison":6,"maximumMorale":3,"maximumStrength":3,"morale":3,"name":"Kensai Warriors","position":-1,"status":0,"statusDuration":0,"statusRound":-1,"strength":3,"type":15,"unique":false},{"deployed":false,"garrison":6,"maximumMorale":4,"maximumStrength":1,"morale":4,"name":"Chalice Archers","position":-1,"status":0,"statusDuration":0,"statusRound":-1,"strength":1,"type":9,"unique":false},{"deployed":false,"garrison":6,"maximumMorale":4,"maximumStrength":4,"morale":4,"name":"Kensai Warriors","position":-1,"status":0,"statusDuration":0,"statusRound":-1,"strength":4,"type":11,"unique":false},{"deployed":false,"garrison":6,"maximumMorale":3,"maximumStrength":2,"morale":3,"name":"Chalice Archers","position":-1,"status":0,"statusDuration":0,"statusRound":-1,"strength":2,"type":1,"unique":false},{"deployed":false,"garrison":6,"maximumMorale":2,"maximumStrength":5,"morale":2,"name":"Lhasbreath Berserkers","position":-1,"status":0,"statusDuration":0,"statusRound":-1,"strength":5,"type":13,"unique":false}],"book":1,"codes":[{"code":3,"type":1},{"code":5,"type":1},{"code":6,"type":1},{"code":7,"type":1},{"code":8,"type":1},{"code":9,"type":1},{"code":10,"type":1},{"code":11,"type":1},{"code":12,"type":1},{"code":14,"type":1},{"code":15,"type":1},{"code":16,"type":1},{"code":18,"type":1},{"code":19,"type":1},{"code":20,"type":1},{"code":21,"type":1},{"code":24,"type":1},{"code":25,"type":1},{"code":26,"type":1},{"code":27,"type":1},{"code":29,"type":1},{"code":30,"type":1},{"code":31,"type":1},{"code":34,"type":1},{"code":35,"type":1},{"code":36,"type":1},{"code":38,"type":1},{"code":40,"type":1},{"code":41,"type":1},{"code":45,"type":1},{"code":46,"type":1},{"code":47,"type":1},{"code":48,"type":1},{"code":51,"type":1},{"code":54,"type":1},{"code":55,"type":1},{"code":56,"type":1},{"code":57,"type":1},{"code":62,"type":1},{"code":64,"type":1},{"code":65,"type":1},{"code":67,"type":1},{"code":68,"type":1},{"code":77,"type":1},{"code":82,"type":1},{"code":84,"type":1},{"code":85,"type":1},{"code":91,"type":1},{"code":92,"type":1},{"code":93,"type":1},{"code":99,"type":1},{"code":61,"type":1}],"currentCharacter":-1,"currentShip":-1,"dead":[],"epoch":1660429833962,"fleet":[{"cargo":[],"fighting":4,"health":7,"location":3,"maximumCargo":2,"maximumHealth":7,"name":"Cog","type":0}],"hearts":[[1,5,1],[5,1,1]],"invisibleCodes":[2,8,52,9,14,53,20,34,17,30,25,50],"lastSelected":3,"lastSelection":[3,0],"limit":4,"location":37,"members":[{"attributes":[{"type":1,"value":6},{"type":2,"value":3},{"type":3,"value":3},{"type":4,"value":2},{"type":5,"value":3}],"background":"Sar Jessica Dayne is a first-born knight of Royce. Her father, Baron Baldwin Dayne, is an ambitious contender for the rulership of Longport Bay, an important county. She is a powerful warrior, of impeccable noble blood, but she has received little love or affection since the death of her mother when Jessica was a girl. She is due to inherit the barony in preference to her younger brother, Ridley, but has clashed with her father in recent years, putting her inheritance in doubt. 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Her mother was a forester who took Amelia away from the castle when it became obvious that Baron Baldwin, her father, would take no interest in the girl. Since maturity Amelia has lived in the wild forests of the Savage Lands, learning earth magic from the druids of that isolated place. Though slender, she has become a rugged survivor, who can live off the land and fight off wild beasts. Her magic is instinctive, and much mocked by more scholarly wizards, but it is no less potent for all that. 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Choose an opponent to lose 3 Health.","name":"Unfailing Strike","recharge":50,"scope":2,"type":4},{"charged":true,"description":"Your hands glow with divine energy. Choose one of your party members; they can restore 5 Health points.","name":"Soothing Touch","recharge":50,"scope":5,"type":12},{"charged":true,"description":"Doubt and uncertainty fill the hearts of the enemy soldiers. Reduce the Morale score of an enemy unit by 1 point.","name":"Clinging Dread","recharge":50,"scope":3,"type":18},{"charged":true,"description":"Gain a +3 bonus to one party member's Armour which lasts until the end of this battle.","name":"Armour of Heaven","recharge":50,"scope":2,"type":1},{"charged":true,"description":"Your mind awakens with ancient knowledge. Cast this spell when you have failed a Lore check. 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He was a pot washer in Vasthall, the stately home of Duchess Elenor Mauntell, but unwisely engaged in a love triangle with her and King Frances Goldwell. Fleeing before he could be hung, Brash has since lived on his wits, travelling the world to escape the King's agents. He can talk his way out of almost anything, and his ability to escape danger is second-to-none. 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PS: Found a solution for the spell as I just changed the spell/equipment limit in the save and added the other spells manually from a new save ; ) |
Another bug: There's a sword called Skallos Runeblade, it should give +3 fighting skill and +2 lore. But it only gives +3 fighting. {"additionalSlots":0,"attribute":9,"class":1,"description":"skallos runeblade","modifier":3,"name":"skallos runeblade","twoHanded":false,"type":74,"value":0} |
Thanks! Will try and fix these. Thanks for the reporting all the bugs and annoyances you have found. They sound pretty serious (or at least pretty annoying). Thanks for sending over in the comments, the save files. They're gonna be useful. regarding your fix for the spell limit. I would have done the same, I think |
When choosing "Give the monkeys an item" the game crashes at "The Valley of Bones 496". (Windows 7)
(Btw just stumbled upon your work today and love what you did with the Legendary Kingdoms gamebook!)
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