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Describe the pull request
This PR implements support for various debug interfaces for both APIs. In Vulkan it adds support to name most object types. In DirectX12 it does the same and also adds debug markers for render passes, as long as the application is not running with an active debugger connected (i.e. Visual Studio). This is due to a limitation in the D3D12 debug layers, which will raise a warning, if the debug marker API is not called from PIX. It works fine, when connected to RenderDoc.
Related issues
Implements #15.