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Add support for mesh shaders. #116
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crud89
added
Type: Feature Request
New feature or request.
Type: Requirement
An implementation is required before the next release.
Module: Vulkan 🌋
The issue involves the Vulkan backend.
Module: DX12 ❎
The issue involves the DX12 backend.
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Jan 8, 2024
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Labels
Module: DX12 ❎
The issue involves the DX12 backend.
Module: Vulkan 🌋
The issue involves the Vulkan backend.
Type: Feature Request
New feature or request.
Type: Requirement
An implementation is required before the next release.
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Describe the pull request
This PR adds support for amplification/task and mesh shaders. It also adds an example that demonstrates how to use them. Since mesh shaders are only supported on some of the most recent hardware, they need to be explicitly enabled using the
LITEFX_BUILD_MESH_SHADER_SUPPORT
build option.