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Add support for mesh shaders. #116

Merged
merged 13 commits into from
Jan 9, 2024
Merged

Add support for mesh shaders. #116

merged 13 commits into from
Jan 9, 2024

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crud89
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@crud89 crud89 commented Jan 8, 2024

Describe the pull request

This PR adds support for amplification/task and mesh shaders. It also adds an example that demonstrates how to use them. Since mesh shaders are only supported on some of the most recent hardware, they need to be explicitly enabled using the LITEFX_BUILD_MESH_SHADER_SUPPORT build option.

@crud89 crud89 added Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release. Module: Vulkan 🌋 The issue involves the Vulkan backend. Module: DX12 ❎ The issue involves the DX12 backend. labels Jan 8, 2024
@crud89 crud89 added this to the Alpha #04 milestone Jan 8, 2024
@crud89 crud89 self-assigned this Jan 8, 2024
@crud89 crud89 marked this pull request as ready for review January 9, 2024 13:20
@crud89 crud89 marked this pull request as draft January 9, 2024 13:29
@crud89 crud89 marked this pull request as ready for review January 9, 2024 14:35
@crud89 crud89 merged commit ebaedbe into main Jan 9, 2024
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@crud89 crud89 deleted the mesh-shaders branch January 9, 2024 14:58
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Labels
Module: DX12 ❎ The issue involves the DX12 backend. Module: Vulkan 🌋 The issue involves the Vulkan backend. Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release.
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Status: v0.4.1
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