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switch sprites back to wgsl shader
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cart committed Jul 24, 2021
1 parent e020501 commit be8d67d
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions pipelined/bevy_sprite2/src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,8 @@ pub struct SpriteShaders {
impl FromWorld for SpriteShaders {
fn from_world(world: &mut World) -> Self {
let render_device = world.get_resource::<RenderDevice>().unwrap();
let shader_vert = Shader::from_glsl(include_str!("sprite.vert"));
let shader_frag = Shader::from_glsl(include_str!("sprite.frag"));
let shader_module_vert = render_device.create_shader_module(&shader_vert);
let shader_module_frag = render_device.create_shader_module(&shader_frag);
let shader = Shader::from_wgsl(include_str!("sprite.wgsl"));
let shader_module = render_device.create_shader_module(&shader);

let view_layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
Expand Down Expand Up @@ -98,11 +96,11 @@ impl FromWorld for SpriteShaders {
},
],
}],
module: &shader_module_vert,
module: &shader_module,
entry_point: "vertex",
},
fragment: Some(FragmentState {
module: &shader_module_frag,
module: &shader_module,
entry_point: "fragment",
targets: &[ColorTargetState {
format: TextureFormat::bevy_default(),
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