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Add windows-x86_64 build to liquidfun
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Fixes #524
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nornagon committed Mar 8, 2018
1 parent 7e48c5b commit 3aa86d6
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Showing 3 changed files with 9 additions and 1 deletion.
2 changes: 2 additions & 0 deletions .appveyor.yml
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Expand Up @@ -94,6 +94,8 @@ environment:
OS: windows-x86_64
- PROJ: "systems"
OS: windows-x86_64
- PROJ: "liquidfun"
OS: windows-x86_64

- PROJ: "opencv"
OS: windows-x86_64
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6 changes: 6 additions & 0 deletions liquidfun/cppbuild.sh
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Expand Up @@ -31,6 +31,12 @@ case $PLATFORM in
make -j $MAKEJ
make install/strip
;;
windows-x86_64)
cd liquidfun/Box2D
CC="$OLDCC -m64" CXX="$OLDCXX -m64" $CMAKE -DBOX2D_INSTALL=ON -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH -DBOX2D_BUILD_SHARED=ON -DBOX2D_BUILD_EXAMPLES=OFF -DBOX2D_BUILD_UNITTESTS=OFF
make -j $MAKEJ
make install/strip
;;
macosx-*)
patch -Np1 <$INSTALL_PATH/../../liquidfun-macosx.patch
cd liquidfun/Box2D
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Expand Up @@ -33,7 +33,7 @@
*/

@Properties(target = "org.bytedeco.javacpp.liquidfun", value = {
@Platform(value = {"linux-x86", "macosx"},
@Platform(value = {"linux-x86", "macosx", "windows-x86_64"},
define = "LIQUIDFUN_EXTERNAL_LANGUAGE_API 1",
include = {"<Box2D/Common/b2Settings.h>",
"<Box2D/Common/b2Math.h>",
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