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x64: Add shuffle
specialization for palignr
#5999
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Why this change? Why always 32?
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I guess it was always passed 32, but I'm still a little confused why it was like that.
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@abrown do you perhaps remember why
palignr
was always generated withOperandSize.Size32
? I'll admit I don't fully understand howOperandSize
maps to instructions all the time but I naively figured that it could be "constant folded" into thepalignr
constructor, but a double-check would be good.There was a problem hiding this comment.
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Ah I remember now actually, this has to do with the rex flags when encoding where a 64-bit size forces the W bit to be set and otherwise W is unset. I believe the encoding of the
palignr
instruction forces this to "unset" so forpalignr
it should always be a non-64-bit size.There was a problem hiding this comment.
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Yeah, I think that sounds right. The
OperandSize
isn't my invention and I recall having to work around it--I think things would be more clear if we hidOperandSize
completely or alternately surfaced it asREX.W
, which is more direct.